Spawn rate has nothing to do with difficulty you should know that. So don't drag spawn rate and the game being too chaotic in this conversation.Originally Posted by Kane_sg Go to original post
So far Spawn rates haven’t been an issue at all... but I’ve only played a few hours.
But I cannot believe anyone is finding the difficulty satisfactory, I mean it’s killing the game for me, there’s zero challenge.
And if you use the Guns for Hire - it’s worse.
They also need to take enemy tags off the compass...
Yep. Good point well made.Originally Posted by Redw0lfAlpha Go to original post
Well I don't know. Maybe try telling that to people who b itch about it in 3 separate threads how it cripples their gameplay.Originally Posted by Redw0lfAlpha Go to original post
Supposedly it's easy to overcome due to the 'generally easy difficulty', right?I know it is, because I have no problem with it.
Oh bloody hope so...Originally Posted by Redw0lfAlpha Go to original post
Because as of right now, I feel like not playing.
I’d rather wait. Playing it in this state is just not fun.
The regenerating health is the worst I’ve seen. It’s like you have super powers.
I honestly don’t know why they changed the health system? It was fine. Nobody asked for that... sheesh.
But ultimately - I HATE easy games where I feel I can’t play the game to its fullest; because you feel you have to constantly limit/handicap yourself in order to create a reasonable challenge!
I agree, on hard it is way to easy. Me and my friend liberate outposts in like 30 seconds... Wildlands on the hardest level was atleast hard...
The game needs to spawn twice as many enemies with serious accuracy and vision. Make us sneak in, use proper tactics to beat an outpost. Not just run in not even caring because you know you arent going to die.