The oos dashes of any assasin are unfairly good, they can escape the bad situations they are in for their own fault. I think I will keep maining the pk regardless of the changes, but I had multiple suggestions against oos back dodge (the most radical was implanting a chance for anyone back dodging to automatically fall, keep walking backwards hastily while exhausted has that risk in real life). Her damage is clearly too good, every heavy has a 15 damage bleed followup (the guardbreak is fine, a bit more damage than the avarage, but she doesn't get an execution and not instantly kills). Her zone is insanely fast, and it really doesn't take more to win a basic fight than spamming it and mixing it up with some lights and heavy-guardbreak feints. However, that's really only true for 1v1s, and even there, I had a warden opponent once who kept blocking without throwing a single attack, and as bad as he was, the tree round lasted 9 minutes long. In 4v4, he would had revenge, and the warden with the anti-bleed feat is invulnerable anyway. By the way, this means she can't pressure oos opponents, they can just block and be fine (a little block damage what they suffer). I would really trade a third of her damage and her zone for better mixups and unblockables.