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  1. #11
    You can disable alarms by damaging with weapons, bullets
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  2. #12
    Originally Posted by Flanker1Six Go to original post
    For some reason Ubi has been stuck on this one save for play though thing for quite a while. State of the art; yes?
    seem to only be in far cry as well assassin origins and ghost recon wild land both allow multiple save slots
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  3. #13
    Originally Posted by SethUnleashed Go to original post
    i don't seem to have this problem...

    in my opinion the AI in this game is deaf and blind at times...

    you can SPRINT up to an enemy and do a takedown before they hear you AND chain-kill other people before they notice either, its rediculous at times.
    no other farcry game's AI was that oblivious ... playing on hard and this game feels quite too easy at times.

    i also never had a problem with silenced weapons... hell, i once shot a guy with a .50cal sniper from like 30m range and the dude standing ~5-7m away (facing away too) didn't even flinch.
    same for me
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  4. #14
    rioseven's Avatar Banned
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    Mar 2018
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    Needs some testing on how silent the silencers are and what radius would alert enemies.

    There are some good silencers out there that make very little noise in real life. The game should reflect realism wherever possible, if that means having the best silencers then add the best silencers.
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  5. #15
    They are called "suppressors" - only neophyte pistoleros refer to them as silencers.................
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  6. #16
    Frag_Maniac's Avatar Banned
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    May 2006
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    It depends how far away you are. The only effective ways to take out a camp and alarms is to go solo from a hillside with silenced sniper rifle and long range scope, or go in close in a camp with many hiding spots and toss rocks and takedown as you go.
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