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  1. #1

    Glad zone nerf?

    i wont say more then i need. no one thinks he needs a zone nerf?
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  2. #2
    Charmzzz's Avatar Senior Member
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    Why? It is very similar to Warlord Headbutt. You can dodge it and parry the followup. Glad is exactly fine, by this official data: https://forhonor.ubisoft.com/game/en...m:154-76770-32

    50% Winrate. Pretty balanced.
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  3. #3
    I would like his zone to be different and his toe stab not to do any damage since it is prety much a guarentee on a light. Other than that he is fine. I think people go mental if LB or Shugo did damage on an push/headbutt
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  4. #4
    Charmzzz's Avatar Senior Member
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    Originally Posted by kanuzira Go to original post
    I would like his zone to be different and his toe stab not to do any damage since it is prety much a guarentee on a light. Other than that he is fine. I think people go mental if LB or Shugo did damage on an push/headbutt
    Uhm, and what should Toe Stab do then?

    Btw Shugo headbutt is guaranteed after light (Toe Stab is not, only very hard to dodge) and it does high stamina damage plus stuns the target. LB Shove (your push) is an initiate tool against turtles, doable from neutral, guaranteed on block, and it can be followed up by a hard to dodge light or a GB / heavy feint mixup plus it pushes people over ledges.

    Toe Stab does only 10 damage and ends the Attack Chain. On OOS opponents it is pretty slow and mostly dodged from neutral. I don't think it is better than the other two moves, just different.
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  5. #5
    Originally Posted by Charmzzz Go to original post
    Uhm, and what should Toe Stab do then?

    Btw Shugo headbutt is guaranteed after light (Toe Stab is not, only very hard to dodge) and it does high stamina damage plus stuns the target. LB Shove (your push) is an initiate tool against turtles, doable from neutral, guaranteed on block, and it can be followed up by a hard to dodge light or a GB / heavy feint mixup plus it pushes people over ledges.

    Toe Stab does only 10 damage and ends the Attack Chain. On OOS opponents it is pretty slow and mostly dodged from neutral. I don't think it is better than the other two moves, just different.
    Toe stab can do stam damage instead of damage. Also LB's shove from neutral is borderline un-usable. From the block is is pretty easy to dodge and very easy to dodge for side attackers since you cant gerb them if they do it in time. The heavy can be dodged if you jump.
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  6. #6
    Yes, Glad's zone absolutely needs a nerf. It comes out as an unblockable at pk speed and even if you dodge it he can just feint the follow up attack and then counter whatever you do. Remove the ability to feint it and remove the unblockable aspect and then it will be balanced. Imagine the first attack of a berserker being unblockable and if he misses he can feint and counter whatever you do. The playerbase would riot because of how broken it is, yet no one says anything about glad.
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  7. #7
    Charmzzz's Avatar Senior Member
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    Originally Posted by MasterEdgeLord Go to original post
    Yes, Glad's zone absolutely needs a nerf. It comes out as an unblockable at pk speed and even if you dodge it he can just feint the follow up attack and then counter whatever you do. Remove the ability to feint it and remove the unblockable aspect and then it will be balanced. Imagine the first attack of a berserker being unblockable and if he misses he can feint and counter whatever you do. The playerbase would riot because of how broken it is, yet no one says anything about glad.
    1. No, not at PK speed. PK Zone is 400ms, Glad Zone is 600ms. That's 200ms more time to dodge the bash.
    2. If you have a dodge attack you can punish Glad on his Zone. If not, well, prepare to parry the followup. If he feints it -> GB.
    3. Remove what? What should the bash do if it is not unblockable?

    There was another guy on here telling "us" that Glad is OP. I played against him, he took Glad, I took Warden, PK and Glad. I dodged and punished plenty of Zones and Toe Stabs. He won 2 Rounds out of 10 Matches. Glad is meh in Duel and terribad in Dominion, proof can be found here: https://forhonor.ubisoft.com/game/en...m:154-76770-32

    Duel Winrate: 45% (one place above last...)
    Dominion Winrate: 44% (last place...)

    No one is complaining about Glad because he is in a very bad spot. Ubi already said they will buff him:
    Gladiator is performing quite poorly in 4v4, and he’s not shining in 1v1 compared to when he was released. People adapted to his playstyle, other Heroes where buffed, and while still being a good duelist he’s not as powerful as he was comparatively. We think his very short Guard duration might create too high of a skill cap to play him properly. We are also going to look at his Feats to increase his power in 4v4 in the future.
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  8. #8

    Except it isn't

    Warlord's headbutt is so fast, like conq's shieldbash, almost impossible to see coming, as shugoki I experienced non-stop zone attacks from glad, even when he used revenge.

    They're both ridiculously fast, they could atleast lower the damage it does to players...
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