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  1. #1

    TUTORIAL: Making REALISTIC rivers and streams that actually FLOW. Its easy guys...

    1- Carve your river path

    2- Select and place your water layer

    3- Go to particles and FX, then water

    4- Select one of the lake splash bottom FX, you determine which one

    5- Place that FX UNDER the water layer, in the direction you want it to flow, deep enough so the splash doesnt show


    The animation will add water flow, ripples to the water surface, different water layers add different visuals, so play around with them.

    Add how ever many particle effect you need, for the length of the river.

    Raise the particle FX a bit, if you want a little splash above, and place rocks next to the splash for realistic rapids.


    Hope this helps!!
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  2. #2
    This is likely the BEST tutorial/hack you will find in FC5 lol... just figured it out yesterday
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  3. #3
    I figured there would be a way to achieve this. I was playing SP and noticed the flow pushing me as I swam. Do you know if you can increase the force by placing multiple? That'd be cool to create rapids of a sort.
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  4. #4
    Any tips for making a realistic waterfall?
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  5. #5
    Combi, sadly, these do not create a push in the water, its more of a visual work around.

    And yes you can make rapids, if you raise them to a certain height and have a bit of splash come out, then put a boulder behind the splash, itl make it appear to be hitting the boulder and splashing up, like real rapids. Pretty damn cool!

    Manlius, thats a tough one. Its a matter of getting the water layer positioned just right, and imo placing a number of small rocks at the edge of the layer, with the water top falling out of those. Its basically an amount of fine tuning to get right. Im really hoping for more water particle effects.

    These water FX were something we insiders begged for, so I am really happy they included some at release, especially since they affect the surface of the lake layers and make a visual current with ripples.
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  6. #6
    Awesome thanks for the info Kyle, been holding off on the editor until I got my new PC. It just came in today and the weekend is coming up so I'm about to crack down on a map!
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  7. #7
    Originally Posted by Manlius10A Go to original post
    Any tips for making a realistic waterfall?
    Add on top of the waterfall, The top piece and some water sparkles. And at the bottom the bottom emiter. And you got a pretty nice one.


    Good tip kyle.

    Hope we get a medium waterfall emitters, now there are just pieces for a small and large waterfall.
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  8. #8
    Originally Posted by Manlius10A Go to original post
    Any tips for making a realistic waterfall?
    An old video, but maybe it helps?

    https://www.youtube.com/watch?v=G1yBdu6yCTw
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