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  1. #1

    [BUG REPORT] Chain Takedown rebind issue, Sticky throwables not saving (and more)

    As the title mentions, Chain take down doesn't work if you rebind your Forward movement to the Left Mouse Button.

    Sticky doesnt save on your throwables when fast travel/join/cutscenes happen when you're a client in a coop game.

    Ontop of that, a couple of offhand things include, Not being able to rebind TAB even though all it does is open your journal, and your journal already has a rebindable key anyway so that's an accessibility issue.

    I also don't have a mouse wheel on my mouse either, so i cannot zoom out/in the map (and considering one part of the game REQUIRES you to do) can cause soft locks. (Can be shoved under accessibility)

    You can get locked inside the shop menu and be unable to leave it, i'm unsure what causes this but it requires you to ALT+F4 the game.

    As a client in a coop game, car radios can sometimes re-apply themselfs to be "Turned On", the current radio station overlaps itself about 2-3 more times making it deafeningly loud.

    Binoculars don't take into account your rebound Aim key, making Right Mouse always be the "Set Waypoint" button even though the aim button was rebound

    The Binoculars UI is always set for Offcenter aiming even though centered crosshairs/aiming is selected

    There is no option to turn off HUD Fade for throwables/ammo/health/armour, this option would be a nice addition as i prefer to be able to glance over at my throwables/values quickly instead of having to force the hud to show up with a button

    Theres a bug where if a coop partner leaves a vehicle your FOV resets to your custom set FOV even though you're still in the vehicle, this side effect is actually a good thing since it allows me to drive/fly with my custom FOV and stops me feeling really ill

    When being revived (I think mostly as a client) your FOV doesnt reset to your set FOV and instead stays at the games default

    and Finally, I know why you reset the FOV to default during scripted animations (Climbing, Vehicles, Cutscenes) but putting in an option for "Force FOV at all times" that never changes your fov for scripted animations would be great
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  2. #2
    Having been playing with Airi, i can agree and confirm all of these bugs, myself.

    To add to the list, another bug that happened during our play-through, is that whenever a coop-partner is dead/downed, if a cutscene starts to play, they're autorevived, but in a state that's not networked correctly anymore. The result is this, where your coop partner appears in the ceiling, still ragdolled as though they were downed. https://puu.sh/zSQwV/0a57a5e1b4.jpg
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