I am a warlord main and I feel these changes are needed or very much welcome.

1) Top light speed attack
(I feel the top light speed is slower than side attacks as a result it gets parry/block 90% of the time.. I would rather have same dmg and speed as side attacks than a little more dmg from the top light. It would be more usuelful, because as of now the only time i use top light is after the (parry>>stun>> top light) or the occasional CGB with top light.

2) Dodge speed

As a Viking I think he needs his old dodge speed back. He is the only Viking who dodge speed is so slow almost like a turtle, that is why we need to turtle lol.. The only exception is the valk but at least she has the side dodge attack. Now that we have faster characters (shaman), what is the problem of giving his old dodge speed back? As of now, the timing to dodge warden shoulder bash, shaman headbutt, conq shiled bash etc is very tight almost need a perfect timing with warlord. The timing is so tight that sometimes you get stuck in a spam attack (Warden: shoulder bash).

3) Start up heavy or just heavy attacks in general

Warlord heavy is slow and as a result it gets parry easily. I hardly use it and when I do is only when my opponent try to GB after dodge a light attack. Usually new and low skill players fall of it. Also, I use it of course after shield charge. I propose an increase dmg because of the difficulty to make it land.

4) Full Block >> Heavy Attack

The timing is very tight to get into full block stance and to attack. It only works on top heavy incoming attacks and on one side cuz if they attack with the direction of attack, it will get blocked. As of now, the full block heavy attack is kinda useless and the risk( getting GB) does not compensate the reward. I propose to allow the attack to be either left or right or to make the attack unblockable. I would rather give up the undodgeable feat on the full block heavy attack and get either unblockable or Left/Right option of the attack. if that is not an option, at least increase the dmg cuz as of now is very hard to make it land.

5) More Combos
I guess this is an easy one, as of now we only have light>heavy and Heavy >light
I propose to add a shield stun for the 3rd chain attack. I find parry>> stun>>attack very useful and if we can have it as the 3rd attack would be nice. It would give us more options and a incentive to use the heavy more ( for me at least)

6) Over all dmg
Overall boots of dmg would be nice.

7) Superior Block on “Top light”
I have no problem using superior block on light attacks from left or right sides, but for whatever reason the superior block on top light is extremely hard, not sure if is the attack speed or what but is nearly impossible to use it on a real-time fight. Out of all my attempts at using superior top light I can pretty much count with my hands the number of times I got it right. I propose to make an adjustment to superior block top light to make it easier or on par with left/right. I really depend on it to deal more dmg. It is very useful.

8) Jump Attack

Is super hard to get the Jump attack to land and it gets parry 90% of the time. I only use it to CGB but it is a huge risk on doing so because the attack is soo slowwww and If I get parry all my stamina is gone. Also, when I use it, it is a 30/70 chance. I have to pray my opponent uses GB 2 times in a row..
I propose to greatly increase of dmg because of the difficulty and risk of being out of stamina.

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