I love playing sneaky sniper whenever possible. So naturally I was excited when I saw that this game would have them as a option just like in previous Far Cry titles. However, they do significantly less damage than in previous titles, to the point where the default AR based rifle (AR-CL) is for all intents and purposes completely useless as a sniper rifle. Even with armor piercing rounds you need more than two body shots from over 50 meters to take down the basic sentry type enemy. Because of how the AI is coded in this game, unless you drop your target with one shot the entire base goes into alert phase and starts to run at your general direction, another lesson in the superhuman triangulation class Santa Blanca Cartel was infamous for back in Bolivia.
So I decide to give the .308 a go. No matter how arcade this game is a 308 should one shot basic enemy types without armor when shot to center of mass, and armored types with armor piercing rounds. Again to my suprise and dismay, even the basic enemy type takes two shots to center of mass to go down, with a god damn .308. This naturally depends on range, less than 100 meters drops enemies as it should but under 100m is not sniping. Basically the only viable sniper in this game at it's current state is the .50cal that is the size of a small car. And even that doesn't necessarily one shot Cult VIPs in alert mode, depending on your range.
Another design choice that I would like to question is that basically every scope gives you the same amount of almost nonexistent magnification. In this game the bullet drop starts at 150 meters which should be a absolute breeze to even assault rifles, but because even the high power scopes have such low level magnification this 150 meters feels like taking a much longer shot. Not to mention that even with Rifle Mastery perk 100+ meter shots get some really weird and out of place bullet sway, with some shots just landing half a meter off even when your scope is on target and you are holding your breath. Speaking of holding your breath, a trained US Marshal can definitely hold his breath for more than 3 seconds, especially after Human Fish perk. I mean, under water you can hold your breath for like 20 seconds but when aiming down sights it's worse than my chain smoking uncle, with scope going all over the place after only a couple of seconds with Rook gasping for air like he is drowning?
I understand that even 250m engagement would make this game really easy and complete mockery of the AI, but why do you even bother adding snipers in the first place if long range engagement is not a viable option?
I would really, really like to see a damage buff to the AR-CL and 308 sniper rifles, increased magnification for the high power scope, completely eradicated bullet sway with Rifle Mastery perk, and with Human Fish perk a significantly longer period of time you can hold your breath while aiming.
Which is the one on the first page? I use that one with normal bullets and silencer. Upper body shots and head shots are one shot kills against enemies without armor and at distances over 150m. So I'm just gonna reply to the title because i stopped reading half way through(at 2 shots to basic enemies part) and say, I disagree.
Which difficulty are you playing, and what do you mean with "first page"? I am playing at Hard/Normal and find it really difficult to believe you are consistently one shotting enemies with a body shot at 150m with the AR-CL and regular ammo.Originally Posted by Zv1k3c Go to original post
I am sorry your attention span doesn't allow you to read longer posts so I try to keep my replies shorter for you.
By first page i mean the first page that opens when you click on weapons in the shop. 2nd weapon is the sniper I'm using. I'm not in the game so I'm sorry, can't tell exactly what it is.Originally Posted by igrvks Go to original post
I want the games to be as realistic as possible and challenging so I play on hardest difficulty without any hud. There's a challenge in the game where you have to kill someone with a sniper rifle at 150m+. That's how I know I 1 shotted him and I'm pretty sure it was a body shot. Good luck hitting head shot at that distance on a moving target. If you dont believe me, so be it.
The gun you are referring to is the .50cal SA50 Militia rifle. If you would had bothered to read my post a bit further you might had seen the bit where I specifically state how "Basically the only viable sniper in this game at it's current state is the .50cal".Originally Posted by Zv1k3c Go to original post
If you like a challenge then I invite you to equip the AR-CL rifle with regular ammo and killing a enemy with a one shot body shot from 150m and above. Then you might see what I meant with my opening post where I carefully explained how AR-CL and .308 are underpowered in my opinion.
Fun Fact: The maximum range of snipers in this game seem to be somewhere around 250-300m. I have been trying to land a 300m shot at my favorite spot for a while now and the enemies won't even react to missed shots at that range. Even on 250m they don't seem to notice bullets flying by them, but I still have managed to land a kill even from 280m. Only after 300m threshold it seems like it becomes impossible to hit anyone. I think it might be possible to do real long range shots like in GRW, where your co-op buddy gets close to target so it doesn't matter if the target doesn't even render for the shooter, and then calling over mic if the shooter is hitting or not. That is of course only possible if sniper rifles really don't have a laughable maximum range of 300m.
Wow you are really upset that i didn't read everything lol. I'm sorry but atleast put it in the title next time. "Snipers need buff" is not very informative and that's a lot to read. "Why is Blablabla sniper the only viable sniper in the game?" would be better. Or "some snipers need damage buff" or something like that.Originally Posted by igrvks Go to original post
I'll gladly take the challenge and try that rifle out and report how it is tomorrow. How much damage does it have? If I'm not mistaken, the one that I'm using has 8?
I am not upset, I just find it laughably arrogant to specifically state how you didn't even bother to read the entire post and then trying to state your own disagreement to my post with a gun we both agree is effectiveOriginally Posted by Zv1k3c Go to original post
AR-CL has a damage rating of 5, and .308 has a 6. I think they should be buffed to 7 and 8 respectively, with .50cal getting a buff all the way to 10, since it is a anti material rifle.
The place where I prefer to test is called "Sacred Skies Youth Camp" outpost in Henbane River region. When you fast travel to Counselor's Cabin there is only a short hike to the hills overlooking the outpost. Here you can find easily spots to shoot from 150, 200, 250 and 300m. Just make sure not to shoot everyone so you don't liberate the outpost, then you can respawn all the enemies by just fast travelling back to Counselor's Cabin.
Agreed, on both accounts, I feel that a lot of the of the weapons would benefit from a little more effectual differentiation rather than incrementical costs based on mostly aesthetic values through the game . . . not that I have an issue with this, but after trying the repeating rifle after the in game equivalent to an m14, I was left wondering why it was more expensive when it did about the same damage, was slower in fire and only held about 4 rounds . . . a gun that is unlocked a decent bit after the m14/16. As far as the 308 I can't help but agree, this is essnetially a go to hunting round for big game . . . granted maybe not the same penetration as a lapua .338 but stil quite powerful. Also, the fact that a .50 doesn't stop most of the unarmored vehicles outright seems rather laughable to me. I vaguely understand what they are going for from a gameplay mechanic (can't put it into words yet, ask me again later), it still seems rather ludicrous, as do the weapon ballistics in game. I understand the way ubisoft scales down ballistics to match the scaled down environment, but still. And please dont get me started on the lack of piercable cover.
But more to the point, I agree that if one takes the time to respond to a message, one should take the time to read the message they are responding to all the way through... It's already known the rifle you were firing with is essentially a top tier (in real life it is used for disabling vehicles and other hard targets, it's generally not used against soft or human targets. I don't post to dismiss anyones point of view, I might not agree with them at all, but at least take the time to read what you feel you need to respond to before responding, at the very least to protect yourself from looking like a fool should you miss something that completely refutes what you are saying if you won't do it out of common courtesy for the person you are responding to.
please pardon any misspellings as I am typing this several feet from my monitor and have admittedly spent a portion of the evening at the bar with some friends. Nevertheless, I can't help but feel the point and crux of the matter to still be valid.
I too hope for a slight revamp to weapon stats, or better yet, get rid of the basic 1-10 point system and have their worth based on their actual in game merits . . . and make the higher tier weapons reflect that higher tier level to acquire and the cost of purchasing them.
Ok, I'm on the game now and I'm sorry but I'm not trying that AR-CL. If you or Ubisoft think this is a sniper rifle, than there's something wrong with this world. Just by looking at it, it looks like a toy compared to MBP .50, SA-50 or Jacobs rifle. Those are the real sniper rifles. That's why i spend like forever to find that AR-CL "sniper rifle". I'm sorry but this is just a rifle which should be under rifles category and not sniper rifles. Same goes for 308 Carbine. There are only 3 sniper rifles in the game - those 3^^^, and they should one shot to upper body considering they all have 8 damage.
As for the avantguard goes, you said this and I quote: "but at least take the time to read what you feel you need to respond to before responding."
Well, i did that, I've till read the part where he says he needs to take 2 upper body shots to none armored enemies and felt like thats enough to respond. Ofcourse at the time, I thought he was actually using a sniper rifle. Not his fault though, I'll blame Ubisoft for this for not knowing what sniper rifle is.