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  1. #11
    Originally Posted by MikeWeeks Go to original post
    In case it hasn't become clear by now, once spotted, you're on the AI's "radar screen" unless they are scripted for another task, such as those tanker drivers. Also once you pull that trigger, you're "tagged" and spawning takes place, dependent on the noise radius of your weapon.

    Enjoy!! 😀
    Gonna test your theory today then and start from a point where I am not known to the enemy and use silenced everything and see what happens.Just need to find a way off not being spotted. It clearly rules the use of vehicles out, as when they drive by you, which is constantly, they spot you. Even flying near the enemy in a plane seemed to result in enemy fire as if it's just a simple proximity approach to becoming "on their radar"
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  2. #12
    MikeWeeks's Avatar Senior Member
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    If 5 is like 3 & 4, if spotted but not in direct combat, got to break AI line-of-sight. Can't be that easy in aircraft. Also bow is your very, VERY best friend. Coding is different from a fired weapon regardless of noise radius.

    The random spawning of AI too close to player is another story however.
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  3. #13
    They really need to fix the AI. Sometimes they are just so random.

    Being unable to talk to NPCs for minutes long, because some firefight is happening miles away. Or while talking to them, they suddenly ignore me and get 'aggroed' by enemies that are firing their weapons MILES away from our location. The NPCs are extremely paranoid lol.

    Meanwhile, the enemy AI is basically blind and deaf most of the time. They take several seconds to realize I'm RIGHT IN FRONT of them, not to mention hear me sprinting towards them from a long distance lol.

    I also wish there was a sprint takedown animation and gun bashing.

    This game is so good, but there are things that ruin it . It'd be an amazing game if they fixed all these.
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