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  1. #11
    To follow up, I did some testing and it looks like a much simpler map will upload. Literally made a map with 2 mounds of land, covered it in 6 bears, and dotted 12 spawn points around and it worked fine, and that's a problem because it promotes crappy mapmaking.

    But my much more complex cowboy map won't upload at all and I keep getting the error. However, I also tried deleting everything on the map and uploading it, but it still won't upload. Something deeper than what we know must be wrong so we'll have to wait on some kind of patch I guess
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  2. #12
    Originally Posted by Row468 Go to original post
    When trying to publish I get the error code: Redhorn-80000B
    SAME error any fixes?
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  3. #13
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    Sad for you guys
    I maybe in the same situation when i finish my map...

    The only thing that maybe good, is you can keep working on it..doing some more detailing etc, until youre able to publish. Of course, only if you have the budget left.
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  4. #14

    Im having this issue 2.

    i also experience this problem, its very frustrating.
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  5. #15
    Okay, so I've ran some tests to source the problem and here are the results. Each time, I changed something with a simple map to locate where the issues may be coming from.

    TDM Map with 15 pre-furnished buildings (Equaling about 30% object memory), a ring of pine trees around the outside, raised mountains around the edges of the map, a large scribble of painted dirt, and 20 or so spawn points (all made to emulate the statistics of my cowboy map): Error Redhorn 80000B

    Same map, removed 7 buildings: Error Redhorn 80000B

    Re-added those 7 buildings, erased all trees: Error Redhorn 80000B

    Previous treeless map, with 7 buildings removed again: Error Redhorn 80000B

    Previous treeless and half-buildings map with terrain entirely flattened: MAP UPLOADED - CONFIRMED TERRAIN MAY BE THE PROBLEM

    Re-added all trees and buildings, flattened all terrain: MAP UPLOADED

    Used the Raise/Lower tool to raise all trees, buildings, and spawn points up atop a 90 degree plateu: MAP UPLOADED

    Restored flat shape, used noise tool to create a rough terrain surrounding the edges of the map: Error Redhorn 80000B

    Restored flat shape, added 3 simple hills to the terrain: Error Redhorn 80000B

    Used smooth tool intensely on all 3 hills to produce rounded shapes: Error Redhorn 80000B

    in conclusion, this error has something to do with the terrain complexity of the map. If a map is rough or contains minor differences in elevation, it's not likely to be uploaded. However, a map with near-90 degree angle terrain can still make it through the system fine. So for now, I guess do what you can do with flat maps and we can wait on some kind of patch.
     2 people found this helpful
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  6. #16
    Farcryisdead's Avatar
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    Correct, i remove all unseen, unused terrain with the hole tool and i was able to publish
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  7. #17
    Originally Posted by GRAW2ROBZ Go to original post
    Validation is one sick joke for FAR CRY5. I fixed 16 clipping errors yesterday. I have like 20 more. I think its cause I turned that option off in the menu. Where if you raise or lower terrain it doesn't move any objects near it. But seems if any object is pushed into the ground or a object over lapping another you rack up the errors fast.
    You can publish a map even if it has yellow errors. The only ones that block you to publish it are red errors.
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  8. #18
    Yea, the terrain blocking publishing is. I was just thinking you're trying to fix yellow errors
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  9. #19

    Error redhorn

    Yeah same here. I've spent hours on a map but nope good old redhorn stops
    Me from publishing . but... I made a map with nothing just 2 bad guys a spawn point and a snap pic. you know just the stuff to pass validation. No buildings no art textures nothing not one object. And it worked all uploaded and on arcade. So basically if you wanna publish your maps they have to be empty and **** basically!!
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  10. #20
    This is a major issue!! My mapping style is very reliant on varying and custom terrain. Please Ubisoft path this ASAP!!!
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