1- His zone is 100% dumb. Strongest game select ever. Neglecting 90% of the mix ups. Not to mention that taking the zone almost guarantees a shiled bash after ward.
2- The shield bash not being punishable by half the cast is a big issue. Especially considering it can be quite hard to react to since mix-upable with gb. Maybe up his damage but make it punishable.
3- The fact that the running shield bash still guarantees some sort of damage seems dumb to me. This should only be a ganking too to me.
Overall I think Conq is clearly S tier now. He needs to get looked at.
Agreed. it's too safe.
Yes. forward bash is also too strong.
I have no issue with that.
He's S tier in duels. 3rd. below zerk and pk.
Zone should only get block property from the side your stance was at.
forward bash. Should not be variable but as fast as it can be now. Or at least it needs a bit more recovery so it's more punishable.
I agree with your points here. Missing a shield bash should be punishable in the same way as a Warden missing a shoulder bash or a Centurion missing a kick. The zone is indeed too safe. I don't mind his running shield bash doing damage but it shouldn't be so viable in a 1v1 because of the short running distance. This is a problem with running charges in general that needs to be fixed across the board.Originally Posted by Trenk2009 Go to original post
I don't believe Zerker is S tier tho.Originally Posted by Knight_Raime Go to original post
That's all fine and good. But i'm speaking for duels in hight/top tier. Where the best players use the kit to the best of their abilities.Originally Posted by Trenk2009 Go to original post
zerk is the second best hero. next to pk.
He wasn't balanced. taking the win rate alone as "proof" of balance alone means you don't actually understand what goes into discussing hero balance.Originally Posted by Oupyz Go to original post
The bash pre patch was 500ms. And was useless. slowing it by 100-200ms would put it right back where it was at. Either it just needs to remain fast but non variable or it needs to have more recovery on the end of the bash. So a whiff can be punished by most of the cast.
Zerker can't use a 300ms-400ms attack as a game select with no recovery at all. His dodges recovery aren't as good. His dodges aren't as long. None of his attacks guarantees any other attack.Originally Posted by Knight_Raime Go to original post
Also, I play since first "closed alpha" aka technical test 1, I'm ranked diamond 5, and I face players such as Paiin0, I'm the moderator of the fb page For Honor France for witch I do all the patchnote and warriro's den translations to the 5000+ followers, I go on forum and reddit almost everyday and did close to 1 post a day on it on For Honor alone. So ofc I'm not saying I'm the best at the game, but I believe I'm quite informed on the matter and that my opinion is somewhat relevant.
For me, Zerker is A tier with the Kensei for instance; but S tier is Shaman, PK, Glad, and Conq.
I trust skor's opinion over yours. More so since his opinion is weighted as mostly true by a majority of good players who play in comp.Originally Posted by Trenk2009 Go to original post
Shaman isn't S. She's A.
Yes zerk doesn't have an option select like pk's. No one does. That's why he's second and pk is first. That being said Zerks HA'ed 400ms lights from neutral make him really strong. Here is what skor has said specifically on zerk "Berserker - Extremely potent offense with very easy access to 400ms hyper armor light attacks. Slightly weaker vs conq than pk due to not having as long of a back dodge. Goes about even with pk and conq and beats everything else."
Also zerks dodge recovery is 600ms across the board. that's pretty standard for assassins. Only pk and shaman are different in this regard. zerks back dash distance isn't as good though.
Here is skor's tier list with explanations.
https://docs.google.com/spreadsheets...gaY/edit#gid=0
If you seriously think shaman is above pk then I really question your opinion.