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  1. #1

    The Division 2 (What we would like to have, see and play with)

    I would personally like a change of season. Maybe Spring or Storm, some flood would be nice.

    1. Change of season
    2. Strong AI for NPC
    3. More variety in Skill equipment
    4. Drones
    5. Make skill builds more powerful if they solely uses skills always. Remove the stack but build their powers over a period of time. Just like practise makes perfect, they get better as they keep using it.
    6. Just like Tac, make aims more accurate for shooters and more deadly too. This would give an enhanced game play and makes it more worthwhile.
    7. Don't just slap on some gear and be poweful
    8. Make fast travel faster
    9. Make loading or log in to server faster

    Pls add on to this list so that Massive could look through easily.

    Massive, I noticed that PVP players gets more attention from you guys. Please consider PVE players and Solo players too.
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  2. #2
    joelsantos24's Avatar Senior Member
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    Originally Posted by RACINGTEKNIK Go to original post
    I would personally like a change of season. Maybe Spring or Storm, some flood would be nice.

    1. Change of season
    2. Strong AI for NPC
    3. More variety in Skill equipment
    4. Drones
    5. Make skill builds more powerful if they solely uses skills always. Remove the stack but build their powers over a period of time. Just like practise makes perfect, they get better as they keep using it.
    6. Just like Tac, make aims more accurate for shooters and more deadly too. This would give an enhanced game play and makes it more worthwhile.
    7. Don't just slap on some gear and be poweful
    8. Make fast travel faster
    9. Make loading or log in to server faster

    Pls add on to this list so that Massive could look through easily.

    Massive, I noticed that PVP players gets more attention from you guys. Please consider PVE players and Solo players too.
    As for the change of season, It'd be welcome, I guess, although, Winter/Christmas combination is pretty charismatic.

    Regarding the AI, the only way I see for improving the NPC's behaviour and approach, is if they all become more like the Hunters. They don't need to have skills and all of the Hunter's traits, but just their general behaviour. Unfortunately, when people talk of increasing difficulty in games, they often only regard damage output and health points. Behaviour and approach are crucial, if you want a genuinely more challenging experience, than just having a bunch of bullet sponges to shoot at.

    From the first trailers of the game, we could see they had plenty more skills than we got in the end. I suppose they had to eliminate many of those for relevance issues, and I agree. I remember many of the skills used by the Agents in those trailers, actually turned into weapon talents. That being said, there're a few weapon talents that would be awesome as actual skills, and vice-versa. This area is definitely something they need to work on.

    Leave the drones be. They were first used in Blacklist, then we got to see them in Wildlands, and incredibly, they even made an important appearance in Origins (WTF?). Drones are meant to be a tactical tool for infiltration and surveillance, and this game isn't a Tactical Shooter, unfortunately.

    Skill builds used to be powerful. Remember the "Tanktician"? I definitely agree with having strong skill builds. However, the developers have displayed significant bias against those, as we can see by the evolution of the Tactician gear-set all the way to the current Classified Tactician attributes. It's unfathomable to me, how they so favour gear-sets such as Predator or Striker, and are almost afraid to touch Tactician in order to make a bit more powerful (or even relevant, for that matter).
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  3. #3
    No bugs.
    No cheats.
    No Cronus.
    No micro-transactions.
    No chicken dance.
    More solo PvE content and an actual PvE end-game.
    If the DZ is more of the same then count me out.

    1. My guess is they'll set the game in Spring. If they set in Summer they'll need to have bodies decomposing and they probably don't want it to look like a horror game.
    2. The AI can only get smarter if they reduce the enemy numbers. That means there would be a maximum attacking group of about five. My guess is that they'll have hunter style enemies mixed in. You'll get a group with a boss and the boss will behave like a hunter.
    3. There's too much equipment that does nothing already. There should be less unrequired garbage filling out the loot table.
    4. The drones would give an unfair advantage to any team with one. It might happen, but I can't see it being fair.
    5. You can't build powers over time and keep the buff. That would make you overpowered for multiplayer.
    6. "Make aims more accurate"? Erm, okay? Can't you aim already?
    7. They have to make gear that makes you powerful. It's a looter shooter. The loot must be worth collecting.
    8. Fast Travel is limited by HDD speed. They might be able to optimize it slightly, but expect loading times to remain.
    9. Loading and log in is limited by internet speed and their superb hamster-powered servers, so expect times to remain similar

    Obviously, this is just my opinion.
    My guess is the second game will be more of the same. They made a lot of money on the first one and they're not going to change it too much in case they scare people away. You'll get multiplayer from the start. The DZ will be different, but still dangerous. The actual gameplay will be very similar.

    Basically, it depends how many corners they needed to cut.

    I hope that they don't just throw another Division game out of the door without fixing the numerous problems first. They'll be using the same engine, so anti-cheat is going to be a problem unless they wrote their own. The netcode lag might also still be a thing, but hopefully they've looked into that. Unbalanced PvP, loadout complexity needs simplifying, all menus need fixing.

    Here's hoping that this is a new game and not just Division 1.5 in a new city
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  4. #4
    RushLoongHammer's Avatar Senior Member
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    My Super wants
    1. An immersive experience as a Division agent (Like in the 2013/2014 E3 trailers & the Agent: Origin series)
    2. Empathy for the helpless of the City (Civilian interactions choice and consequence)
    3. Understand what the Division is (Catering for everyone makes a mediocre experience at best. TD1 is guilty of this)

    My really wants
    4. More weather variety in the PvE openworld (ranging from Survival blizzards to calm clear night in a blacked out city)
    5. Procedural openworld activities (Timed activities that scale from, liberating a police station to incursion scale levels)
    6. Better reward presentation (Not a magic coloured beam of light. Give use the actual 3D models when rewarded)
    7. Bosses that are actual bosses (Variations of common NPCs with names rarely are bosses)
    8. Actual reasons to explore the city
    9. Better story missions (more interactivity, more moving parts, less linear, more complex)
    10. More tactical (Again like what was portrayed in the E3 trailers)

    My Mid wants
    11. Better reward system
    12. More lore (Division 1 sets up a narrative but hardly expands upon it. Way more lore)
    13. More customization (Don't dumb down the build system like Destiny 2 did. Making builds is the hook of this game)
    14. More interior environments (Science labs, Manufacturing, military, university, schools, airports, hospitals, ect)
    15. Stealth mechanic
    16. Skill customization (Way more advanced than what we have now.)
    17. Black market (Like a grand exchange from Runescape)
    18. Better inventory management
    19. No dumbing down of the game from TD1 and calling it "Streamlining".

    My lesser wants
    20. Agent Room (Like the ship in Warframe. an area that each player can customize and show friends)
    21. Better cover (TD1's cover system seems limiting. A system like Wildlands light cover system with crouching)
    22. Public events (Events that when joined, you auto team with other agents for that event)
    23. Less incentive to fast travel (Magic teleport annoys me but in TD1 it's a necessity because of the empty map)

    Just written them as they came to mind. But for me the first 3 are almost necessities for me.
    I put them in order of importance to me.
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  5. #5
    joelsantos24's Avatar Senior Member
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    The PvP "chicken dance" is part, or should I say a consequence, of a deeper problem that exists in the game from the beginning. We can't just come here and say "no more chicken dance", expecting them to just "take the chickens out of the game", so to speak.

    The problem, at least in my opinion, is damage mitigation. From the very beginning, the existence of concepts such as armour and damage mitigation, have been paving the way for this "chicken dance", and therefore, destroying the chances of a more tactical approach to PvP engagements. I'm not expecting this series to turn into a Tactical Shooter (though, one can always hope), but inducing the players into engaging other agents with a more tactical approach, would be welcome.

    Essentially, we've been mitigating too much damage from the beginning, enabling players to recklessly approach other players head on, without any consideration or regard for safety. Additionally, longer range shooting has little to no effect, at least significantly, and if the players go down, they can easily be revived by reviving stations or other teammates.

    If armour was just treated as another health pool or bar, damage would first be done to it and then to the actual main health points. Moreover, armour regeneration should only begin when the player is out of any engagement (PvE or PvP). As far as damage mitigation itself, it should be eliminated from the game, and players would then feel the full effect of incoming fire, forcing them to take cover and try to find other ways to flank or approach the other team.
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  6. #6
    Robert-of-Hague's Avatar Member
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    I have only one wish: make cheating impossible.
    The real downer in the DZ is that there are too many cheaters. It seems to me that lately most rogues are cheats. How else is it possible to kill a 6 piece classified Nomad with one shot while the rogue seems to be bullet proof.
    Some rogues even admit they are cheating. One told me that for $ 90,00 I could also be invincible (that’s the price of a cheat kit).
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  7. #7
    joelsantos24's Avatar Senior Member
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    Yes, I do think they've been awfully soft on cheating/cheaters, over these couple of years. I don't think things will improve dramatically in the new game, since it's Ubisoft we're talking about, after all. It's been two years from release, and my skills still freeze and we still have the horrible sound glitch (I'm on PS4).
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  8. #8
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by RushLoongHammer Go to original post

    3. Understand what the Division is (Catering for everyone makes a mediocre experience at best. TD1 is guilty of this)

    Amen!

    People seem only to eager to ignore what the Division is and create a scene when it does not fit their particular construct. The Devs then make certain changes to accommodate the vocal feedback and in doing so they dilute the essence of the game.

    Time and time again.

    I’m sure that will be under the ‘lessons learnt and not to be repeated’ tab though.
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  9. #9
    First and foremost return the focus of the Division to the Division, currently it is fixed on the Rogue segment, they get so many advantages and centre stage in the DZ.
    How did the anti-heroes become the heroes as they have in the way Ubisoft have managed the Division 1.
    Give the story bones and missions to solve questions such as what happened to:
    1. Gordon Amherst. 2. Aaron Keener. 3. Rescue Vitaly Tchernenko. 4. Eliminate the traitors in missions who crossed over to the LMB. 5. What about April Kelleher. 6. The fate of the Urban Spelunker? These could all make good missions.
    2. PVE end game with a variety of linked activities that lead to vanity items and commendations with rewards of exotic weapons.
    3. LZ boss run covering the map where you walk from one to the next with skirmishes along the way, maybe even random Hunter type NPC's now and again to keep you on your toes.
    4. Extractions for special events in the LZ, where NPC raids on Division trucks has made choppers necessary, but beware NPC's will turn up to steal your items, if you want to extract them, defend them. Could be like a chest that you place items in and while waiting for the chopper NPC's will show up to kill you and blow up your treasure chest, over say 90 seconds.
    5. PVE DZ but with a PVP version allowing risk taking PVE agents chasing exotic rewards, both should work.
    6. NPC's who do not run like headless chickens all over the battlefield, but use some battle nouse to take cover and relatively stay put. The mindless side stepping crap of the Rikers annoys me, the ridiculous hold the gun up in front of your face and walk or crouch out in the open is just ludicrous from the LMB and the stand in front of your LMG / SMG / AR with a pistol mentality of the Rioters is suicidal. Put some common sense into the actions of the NPC's please.
    7. Similar to the 30 levels put agents onto daily items to complete such as virus research, fixing antenna and electrical equipment, finding missing persons, medical supplies, lost equipment and similar reasons to travel over the map.
    8. Treasure hunts where caches of valuable items have potentially been located. go fetch agent, it may lead to multi intelligence gathering before eventually finding it.
    9. Simplify the money system to just a couple and make what you earn from selling items have value with things to purchase.
    10. Following on from 9, a vendor where all manner of armour, weapons, upgrades and add ons such as weapons and armour upgrades can be purchased to eliminate the dreaded RNG variations.
    11. More use of the map for areas such as rail tunnels, tall buildings, ships in the harbour, all would make excellent staging grounds for varied and exciting missions.
    12. Maybe another 30 level story progressing to new levels with bonus percentages of DPS / Armour / Stamina / Skill power for those who have completed them.
    What I am not hoping will happen is that all of the grind and the weapons and armour gathered from thousands of hours of playing the division will just be scrapped and it will be a start from crap again. Some how I think I may be disappointed but F'me, will I be so hostile but Ubisoft really do not care about what the agents want or how they will feel about what shape the game takes, it's Ubisoft's game and they will take it where they want it. Exactly what they did with the Division 1.
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  10. #10
    joelsantos24's Avatar Senior Member
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    Originally Posted by Wilbo_T_Waggins Go to original post
    Amen!

    People seem only to eager to ignore what the Division is and create a scene when it does not fit their particular construct. The Devs then make certain changes to accommodate the vocal feedback and in doing so they dilute the essence of the game.

    Time and time again.

    I’m sure that will be under the ‘lessons learnt and not to be repeated’ tab though.
    Well, there're two sides to each coin. Many people believe that it was indeed the particular attention given to one specific group of the community (the streamers and content creators), that got us here in the first place.
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