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  1. #11
    emrdesign's Avatar Member
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    Originally Posted by o TheBadboyLive Go to original post
    Yea. Heres the thing. Im not sure why they limit map size. Obviously the game engine can handle the map in the story mode, so why not just allow gamers to use the entirety of that and play with a true, full size open world? Or at least make that the max map size and let gamers adjust according to the content they are creating. And, even in the current confines, why limit gamers to the square area, instead of letting them build the map out to the max size? Like, I could fit the whole of something like Hershey Park, its zoo, chocolate world and arena into .10 square miles. But, because I cant use just that space and instead have to conform to the square area of .10 miles, I cant build it to scale, I have to shrink it down to fit in the square. If that makes any sense to you.

    Id also love if they allowed us to make complete stories, with either levels or an open world map. Complete with allowing us to do our own cutscenes, voiceover work and original music, if we were so inclined. Allow us to make our own complete game, within their game. It would make the game be popular and contnue on forever, or at least until Far Cry 6 releases. Can you imagine? Players could make their own Star Wars like games, their own Watchdogs, Far Crys, Call Of Duty, Open World Zombie games, etc... If Ubi keeps addng content and building content like stories, survival-like, capture the flag, PUBG, etc... the game could allow for endless content and game genres. A treasure trove of user-created content.

    There are so many possibilities, though its all up to Ubi to give us the freedom to create them. They also need to allow for 12 vs.12 or more for multiplayer,or 32 or more players for PUBG like experiences. Not sure why its limited to 12 anyways, especially with the somewhat decent size maps in the .10 square mile(if thats truly what it is) radius. If someone uses the entirety(or near) of the space for a multiplayer map, it may leave a lot of downtime just trying to find one another. Which may lead to a lot of downvotes, especially if the map design is less than spectacular.

    anyways, these are my hopes and dreams. Ive loved designing maps since the multiple Quake editors. Ive always wanted one that allowed us to easily create our own full single player open world game. We are almost there, Ubi its up to you to take it home and fulfill my lifelong dream.
    Most of what you want is possible with the CryEngine from Crytek or the Unreal Engine. The reason they limit the map editor for Far Cry is because they do want to give you some options, but not all options to make a full game. Because that would hurt the video game business too much and people would buy less games and only be making maps and play those of others. Also using the Cryengine or any full game editor has a big learning curve and they do not want to make it too difficult for an average gamer to build something simple in lets say an hour or so. As we asked for a bit more functionality in the editor than previous versions of the editor they did so. But also they want the editor to have (almost) the same functionality on every platform. PS4, XBOX1, PC.

    So thats why it is limited to what you can do with it.
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  2. #12
    Originally Posted by emrdesign Go to original post
    Most of what you want is possible with the CryEngine from Crytek or the Unreal Engine. The reason they limit the map editor for Far Cry is because they do want to give you some options, but not all options to make a full game. Because that would hurt the video game business too much and people would buy less games and only be making maps and play those of others. Also using the Cryengine or any full game editor has a big learning curve and they do not want to make it too difficult for an average gamer to build something simple in lets say an hour or so. As we asked for a bit more functionality in the editor than previous versions of the editor they did so. But also they want the editor to have (almost) the same functionality on every platform. PS4, XBOX1, PC.

    So thats why it is limited to what you can do with it.
    Well, I pretty mch figured most of this. Its a double edged sword. You dont, people want more and feel limited... You do and gamers start rivaling industry vets and the best of games, by creating titles that gamers want... that can easily be updated to comply with trends and industry standards. Though, it could also send the cream to the top and introduce some incredible creators and designs to the industry. New, fresh ideas to a me too industry. So yea, I get why they dont want to gve to much power to the gamers. They are scared that the gamers may make something better and more creative, that even rivals or surpasses the game the editor was introduced in.

    If you think Im not going to try with the tools at hand...
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  3. #13
    I think it's more about not wanting folks to upload giant maps to arcade.

    The gaming industry is not under threat from folks wanting to make their own maps using game engines or map editors. Unreal, Unity (game engines) and Skyrim, Far Cry and GTA offering up their map editors has not thus far resulted in individuals coming out with their own games that takes away profits from the big boys, and these have been available for years now

    I would like to be able to "stitch" together maps so we could make a larger world or a longer story.

    -g
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  4. #14
    apapoutsas's Avatar Member
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    Iirc the map size can be 1.956mb in size, any more than that and its complexity will pop up a budget error msg. However, there is a way to circumvent the map size but its not for terrain and its very weird, so use it only for little far away islands. Changing the pivot on an object lets you place it outside the map limits, even if its really far away (until it stops rendering). use it in combination with the global water level that stretches outside the map limits and you have yourself a huge surrounding landscape.
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  5. #15
    nice ; )

    I love it when folks figure out a way to make stuff work the way they want it to.

    I'm curious about a couple of things with Ubisoft Arcade:

    I'm not seeing any Youtubes (either tutorials or content creating) newer than 7 months ago. What happened? Skyrims Creation Kit is much older and there is still tons of stuff being put up weekly. Looks to be the same on Nexus Mods.

    Also, has Ubisoft talked about if Arcade will progress as new games of theirs are released?
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  6. #16
    apapoutsas's Avatar Member
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    Skyrim creation kit is mod building, essentially being at a slightly lower level than the developers. The FC5 editor is a level design tool with slight scripting capabilities. Essentially, you couldn't inherently access the core that makes Far Cry run.

    However, being a Skyrim modder myself, I love more the FC5 editor because its based on a newer engine and it is way more powerful and modern. Even if not as flexible.
    So the answer to your question purely lies in creating a healthy community. I think I can agree that Far Cry Arcade can be a very powerful tool in the video game industry, if supported right.

    Ubisoft needs its Minecraft, I will be very happy if they pursue a path where the community can create the content and sustain the player base itself.
    I know for sure that I will be creating on this editor a lot, especially if they upgrade it later on or in FC6. Ubi did a number of needed fixes in the transition from the previous editor, so I am excited and have faith in them.
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  7. #17
    To the people who want way more freedom, like the ability to record audio and video, or upload their own textures, they're never going to let you do that. There would be too many copyright problems and way too many problems with shameless content. And do you really want to play a map filled with photos of someone's junk superimposed on a Dallas Cowboys logo and audio of a child screaming over Ariana Grande's new song? No thanks.

    As for the *really* unlimited stuff, the easy answer is: go learn a game engine such as Unity (https://unity3d.com/) or CryEngine (https://www.cryengine.com/) or Unreal (https://www.unrealengine.com/en-US/w...nreal-engine-4). Then you can make any game you want, and even sell it. There would be no limits on your map shape and size, you can make multi-level campaigns, you can make cut scenes, etc.
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  8. #18
    Steve64b's Avatar Senior Member
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    Originally Posted by galadhlinn Go to original post
    I'm not seeing any Youtubes (either tutorials or content creating) newer than 7 months ago.
    While it's true the interest peak has come and gone, maybe you're looking in the wrong place?
    Check https://videos.farcry.info/ for some updates.
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  9. #19
    apapoutsas's Avatar Member
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    Originally Posted by N4DAR31GN Go to original post
    To the people who want way more freedom, like the ability to record audio and video, or upload their own textures, they're never going to let you do that. There would be too many copyright problems and way too many problems with shameless content. And do you really want to play a map filled with photos of someone's junk superimposed on a Dallas Cowboys logo and audio of a child screaming over Ariana Grande's new song? No thanks.

    As for the *really* unlimited stuff, the easy answer is: go learn a game engine such as Unity (https://unity3d.com/) or CryEngine (https://www.cryengine.com/) or Unreal (https://www.unrealengine.com/en-US/w...nreal-engine-4). Then you can make any game you want, and even sell it. There would be no limits on your map shape and size, you can make multi-level campaigns, you can make cut scenes, etc.
    Never is a strong word. At the end of a content cycle, you can do what Frontier did to sustain the community better:



    Also, regarding Unity, its not that easy. In the real world, you specialize in a field instead of being a jack of all trades like in all UGC. You cannot use your skillset there, not by a longshot. What you need when you pursue game dev is patience and persistence. Trust me, I know
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  10. #20
    Totally agree with you (on letting us make full map sizes. Same size on maps, that's in Far cry 5.) Want to make full map size, like a open world in far cry 5 (and even new dawn), with my own story.. it's a true pitty that we cant make this :/ dont get why it's not possible. Making smaller maps like we are currently allowed to make, well it's a pitty that they put restrictions for this in the editor.
    As far as customer. 3d models and such + pictures.. nah dont need it. I simply wanna make a open world with my own story, within the boundaries of far cry 5 content (ofc would be nice to implement the other far cry/ubisoft games into the editor as well)

    Ubisoft, please give us the same level of freedom, as you give us in the far cry games..
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