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  1. #1

    list of characters that i think need a debuffs and some that need buffs.

    DEBUFF'S
    Berzerker: what is there to say, hes op now.
    Highlander: I know im gonna get a lot of hate on this one but really the problem is his tracking on the grab, i still do what people tell me to do but it still grabs me.
    Kensei: Why kensei? after the pommel hit i dont think he should still get a chance to stab you even though you dodge the pommel.
    conq: He really promotes turtling with that unblockable hit after the full gaurd is used.
    PK: She is really outdated and is really good, just the zone needs a debuff in my opinion.

    BUFFS
    Valk: she is honestly the worst character in for honor, and i mained valk
    Orochi: he really needs an opener to stop people from turtling.
    Warden: he is outdated and really isnt all that great, he needs something.
    Centurion: I got him to rep 2, he isnt all that good cause of the parry changes, he is a low tier.
    Aramusha: HE really just isnt that good in my opinion.
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  2. #2
    Originally Posted by PizzelMaster Go to original post
    [B][
    BUFFS
    Centurion: I got him to rep 2, he isnt all that good cause of the parry changes, he is a low tier.
    Aramusha: HE really just isnt that good in my opinion.
    Hahaha haha, ha... No.
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  3. #3
    Vakris_One's Avatar Senior Member
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    Originally Posted by PizzelMaster Go to original post
    DEBUFF'S
    Berzerker: what is there to say, hes op now.
    Highlander: I know im gonna get a lot of hate on this one but really the problem is his tracking on the grab, i still do what people tell me to do but it still grabs me.
    Kensei: Why kensei? after the pommel hit i dont think he should still get a chance to stab you even though you dodge the pommel.
    conq: He really promotes turtling with that unblockable hit after the full gaurd is used.
    PK: She is really outdated and is really good, just the zone needs a debuff in my opinion.
    Bezerker - I kind of agree. He's not OP but he has become a little ridiculous with that 400ms light that comes out so fast from his soft feint that it's almost a guaranteed hit 90% of the time. In 1v1 he's manageable but in 4v4s he's become a huge menace. I would just nerf the speed of that 400ms light that comes out from his soft feint. For 4v4s I honestly don't know what could be done other than remove the hyper armour from his unblockables or remove his side unblockables but that would then make him too weak.

    Highlander - his tracking is fine. To nerf it back to what it was before would be to put Highlander back into the bottom tier. It can be dodged by waiting for the grab and then dodging and also rolling away.

    Kensei - I don't agree with your issue here. He doesn't get the stab guarranteed if he misses the pommel hit, you can still block it and parry it. A careless Kensei pretty much gives his opponent a free parry if he lets it fly after missing pommel strike.

    Conq - His full block can be baited although I would slightly reduce the activation time from 300ms to 400ms as Conqs can spam the crap out of this move and abuse its easiness to pull off. It's essentially a much better version of Aramusha's blade blockade whereas it should be at the same level as Musha's blade blockade rather than an easy move to spam to get out of a tight situation or a gank.

    PK - all I'll say is they're going to have a hell of a time trying to buff her weak points while nerfing her strong points and still come out with a balanced character.


    Originally Posted by PizzelMaster Go to original post
    BUFFS
    Valk: she is honestly the worst character in for honor, and i mained valk
    Orochi: he really needs an opener to stop people from turtling.
    Warden: he is outdated and really isnt all that great, he needs something.
    Centurion: I got him to rep 2, he isnt all that good cause of the parry changes, he is a low tier.
    Aramusha: HE really just isnt that good in my opinion.
    Agree with all except the Warden. He does indeed need something more but he actually remains pretty useable even now.
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  4. #4
    Originally Posted by Vakris_One Go to original post
    Highlander - his tracking is fine. To nerf it back to what it was before would be to put Highlander back into the bottom tier. It can be dodged by waiting for the grab and then dodging and also rolling away.
    That video you posted helped a lot, however if you go OOS against him and can't roll out you're pretty screwed. The only thing I'd really change is the amount of stamina he drains when he gets you while you're oos. That's pretty much it though.
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  5. #5
    Originally Posted by Vakris_One Go to original post
    Conq - His full block

    It's essentially a much better version of Aramusha's blade blockade whereas it should be at the same level as Musha's blade blockade rather than an easy move to spam to get out of a tight situation or a gank.
    You're joking about this right? His full block takes longer to activate and can only be used on-reaction to the slowest of heavies.
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  6. #6
    Vakris_One's Avatar Senior Member
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    Originally Posted by Vrbas1 Go to original post
    You're joking about this right? His full block takes longer to activate and can only be used on-reaction to the slowest of heavies.
    Can I play your version of the game please, lol. On PC you can use Conq's full block on reaction to any 500ms attack (same as Blade Blockade) and it guarantees him a heavy from whichever direction his guard was prior to full block. Unlike Aramusha who has to keep his guard to top to try and guarantee his top heavy from BB, which is not always guarranteed unlike the Conq's heavy. Ara basically telegraphs his desire to use BB to make a heavy attack on you whereas Conq can whip his full block out at any time and receive a guaranteed heavy if successful.

    What about my statement that it is a "better version of Musha's blade blockade" do you disagree with?
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  7. #7
    EvoX.'s Avatar Senior Member
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    The buff list I agree with completely, the nerf list however I only agree with Conqueror.
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  8. #8
    I agree with your character choices for buffs and debuffs but not all of your reasoning.

    Nerfs
    Bezerker needs his feints slowed to 500ms and some of his HA removing.

    Highlander needs a slight (ever so slight) reduction in his grabbing tracking. If this would make him bottom tier then clearly he is in need of a serious rework.

    Kensei needs the ability to Light after his side dodge Heavy removing (he doesn't need the ability to do both) as well as some HA removing.

    Conqueror should have his FB time increased to 400ms. At least that way the have to be more careful with the timing.

    Peacekeeper needs a few more tools other than Light spam, Zone and dodge Heavy. The issue is toning these down but giving her viable alternatives. I'm not entirely sure what though.

    Buffs
    Valkryie, she needs her second Light in a chain speeding up to give her more of a chance to hit. She needs the ability to be GB after her Spear Sweep removing or give her the ability to CGB. Her ability to dodge via Superior Light Block Attacks and Dodge Counter needs tweaking. I rarely see these used and I rarely use them. They need to either be easier to use or give a better reward... Or even somewhere inbetween. A small damage boost would also help her.

    Orochi
    Agreed he needs some kind of opener. Yes he's a counter attacker but the easiest way to beat him is spamming safe attacks.

    Warden
    Just needs a little extra in his kit to play with. Nothing major and I wouldn't put him at the top of the list for updating.

    Centurion
    He needs something that doesn't involve wallsplatting to win. Then remove his cutscene of throwing you around. Its just not needed.

    Aramusha
    Honestly I dont think hes that bad. The damage boost he got before seems fine.
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  9. #9
    lol I mean whole game is currently in a bad state with each champ spamming one combo it makes the game boring. It is a f gamble which player would successfully execute his combo first.
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  10. #10
    Originally Posted by PizzelMaster Go to original post
    DEBUFF'S
    Berzerker: what is there to say, hes op now.
    Highlander: I know im gonna get a lot of hate on this one but really the problem is his tracking on the grab, i still do what people tell me to do but it still grabs me.
    Kensei: Why kensei? after the pommel hit i dont think he should still get a chance to stab you even though you dodge the pommel.
    conq: He really promotes turtling with that unblockable hit after the full gaurd is used.
    PK: She is really outdated and is really good, just the zone needs a debuff in my opinion.

    BUFFS
    Valk: she is honestly the worst character in for honor, and i mained valk
    Orochi: he really needs an opener to stop people from turtling.
    Warden: he is outdated and really isnt all that great, he needs something.
    Centurion: I got him to rep 2, he isnt all that good cause of the parry changes, he is a low tier.
    Aramusha: HE really just isnt that good in my opinion.
    I think all heros can receive tweaks in both regards. But i'll talk about the ones you've listed:

    ~Zerk: He's not OP. slightly over tuned. and that's from HA on neutral feinted lights. that should go. Beyond that I think stamina cost on his backwards zone should be adjusted. (also re adjust the heavy feint into light stamina cost now that it won't have HA in neutral.) Maybe give whiff cancel recovery on lights again. though I think that might cause some flicker issues now that the lights are 400ms. so idk.

    ~HL: His kick into toss mix up is negated by all but 2 heros by backwards walk and light. and you can always just roll away. He's fine as is. Still rather easily to keep him out of OF.

    ~Kensei: only nerf i'd give kensei is not being able to delay his dodge attack anymore. beyond that he could use some buffs unless the devs deal with 500ms dodge recoveries.

    ~conq: His FB cancel is unreliable on console unless going against heavy attacks. on pc it can probably be done to light attacks but it's still risky for him. His forward bash and his zone are the 2 actual issues balance wise from him. I'd like to see some kind of buff to shield uppercut though. maybe.

    ~pk: Once back dashes are nerfed (hopefully along side 500ms recoveries in some fashion) the only thing holding her up is her zone option select. if lag comp doesn't make it easier to deal with bringing the cancel to 500ms instead would be okay. But she still needs a handful of buffs.

    ~Valk: I think her shield play is a bit too strong. (proper spacing makes it basically impossible to punish.) but beyond that her main issue is that she's forced to repeat a lot of things from neutral which makes her really predictable and punishable. if she gained access to her sweep 1-2 other ways she'd be a lot better.

    ~Orochi: He doesn't need an opener. his other options for punishing just need to become a bit better. Slightly going OT but we don't need to slap every hero with an opening tool. Defensive play has it's place and shouldn't be made impossible/pointless. Trying to force someone to play different is almost always a balance mess. Unless you play in tournament level/high tier you really shouldn't have issues with turtles.

    ~Warden: He's nearly perfect. most of his kit sees regular use and he's got decent punishes with some OOS presence. he just struggles to get going. and his top heavy mix up is just easily blocked.

    ~Centurion: Beyond giving him a bit more health he's probably fine as is.

    ~Aramusha: is meh. he only needs a few small tweaks. BB specifically. Maybe giving an unblockable mid combo (i've suggested after a heavy lands but it's not deadly feintable.) Really mushu is just about knowing his kit really well and pulling off smart bb use with delayed deadly feints. He's not going to super combo people consistently. Forcing that would just be a balance mess.
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