Uhh... parry him?Originally Posted by RexXZ347 Go to original post
Originally Posted by XJadeDragoonX Go to original post
Then from a lore persective all knights shouldnt get any damage from heroes other then conq-LB-shugoki sinse they have armor on and only blunt heavy weapons can dent the armor.
I did explain to you why it's an annoying thing in a seperate thread which you never replied to. so i'll copy paste it here:Originally Posted by XJadeDragoonX Go to original post
"It's the threat that he'll be able to continue the combo or continue to feint into obscene speed. It's virtually guaranteeing the zerk always gets in/does damage.
In essence it's not that what it does in itself that's super powerful. But what it stands for is.
As I've already mentioned i'm just not fond of it from a design perspective. I still reg hand zerks their axes (pun intended.) I just don't enjoy what he's become due to this one minor change and the lack of being able to cancel light recovery whiffs. everything else I love."
Exactly...Originally Posted by Kahuf1 Go to original post
HA should only be given to characters with charged attacks and only on those moves. Not on light infinite chains that are feintable. He is an assassin. If you wait on for his stamina he would just stop and regain his stamina. If yoy move closer then infinite chain again. Rinse and repeat.
Like for example, an orochi's main role is a counter attacker. So he had a charged deflect and light deflect., riptide strike and storm rush. Then, how can he do his role if his WHOLE kit can be nullified by just the HA of the berserker? So it means the orochi is completely useless against a berserker. What the orochi will just turtle? Not to mention not all berserker players know how to play him.
Bingo! A good zerk will beat a good orochi any day of the week. Most stupid thing they could of done was give out HA like it’s holloween candy.Originally Posted by RexXZ347 Go to original post
If we were to go off of the logic that Berserker gets hyper armor because he's berserk, then Lawbro would have hyperarmor up at all times.
Berserker has a 38 top heavy unblockable, which is very similar to every other unblockable's damage, except you can chain it in with a dodge attack so it's just 2 hits for a crapload of damage.
Now, the problem with hyperarmor is not on the lights specifically, it's that he gets hyper armor from feinting, as well as getting off a free 400ms light attack while that hyper armor is up. That means that you have an insanely small window of opportunity to block that feinted light (which Berserker can do repeatedly) but cannot interrupt it. They either have to dodge back away from him (which defeats the purpose of actually fighting if you're in a duel setting), parry it on prediction (since only a very small pool of skilled people could possibly see it on reaction and hope they have a good connection), or hope they can keep correctly blocking until the Berserker runs out of stamina.