It's not laziness. Berserker has the same damage as Raider, but at Centurion speed and hyperarmor on every attack, as well as hyperarmor on feinting any heavy into an instant light attack in any directionOriginally Posted by Animaeus Go to original post
By itself, the kit is very powerful. But throw on hyperarmor on basically every single hit, that's waaaaaay too much for an Assassin who has pretty much the same health as every vanguard and hybrid
There is an argument to be made for removing hyper armor from feinted light attacks, in addition to the aforementioned interaction between deflect and hyper armor. Otherwise he is fine.Originally Posted by KotoKuraken Go to original post
Raider and Centurion in their current states should not be used to measure this new generation of offense. Shaman and Gladiator are the gold standards, to which all other characters aspire. Kensei, Berserker and Conqueror have all been reworked successfully around that standard. The rest will come.
The hyper armor needs to go. The assassin classes need to be nimble and light on their feet, that is what an assassin is all about. To make him like a tank is not right. he also can feint quick and lure people with his unblockable. I agree he needed a buff but over doing it is also not the way.
The whole point of Assassins is being extremely agile and versatile with the downside of being fragile.Yet Berserker has more HA than the heavy characters,how is that okay?
Quick FEINTS,good openers,mind games and HA. He went from bottom C-Tier to S with a single patch.
Making his HA only available on heavies and increasing the soft feinted lights from 400 to 450 ms will make him balanced.
I mean seriously? Once he starts attacking,you either try to guess a 400ms feint or try to attack and trade instead.
No assassins should have hyper armour. HA should have only turtles. Gues my feelings as Highlander... have BIG sword swinging by 1 second heavy and have HA on it... dont work. Be ready in off stance with highlanders fastest off lights... dont work. Try to keep distance... dont work cause Zerk is just agile and keep presure...
so WHY ASSASINS HAVE HYPER ARMOUR? They have everything (especialy Shaman), so give them HA too, lets have a "fun"...
BTW on no post i wrote to this forum dont react anyone from UBI so... UBI works like: problem solved, ignor game forum and player base...
I can't wrap my head around people asking for no hyper armor on lights. I don't get it at all. Hyper armor on lights is so beyond inconsequential. Also, people forget he ALWAYS had hyper armor on dance of the paired blade lights. It was just harder to get to. And literally if you block a berserker light, he loses a quarter of his stamina.
Can someone please explain to me what hyper armor on lights does because I've never ever had any type of issue with it. Someone enlighten me of this nonsense.
I'm a berserker main and I have no problem if you remove my hyper armor on lights because it doesn't do anything. Since the start of season 5 I've traded damage with someone with my light MAYBE 3 times and I play for Honor every single day for several hours.
Berserker also has the worst unblockable of all time. 30 damage? Really?
Kensei top unblockable. 45
Shaman unblockable. 50
Gladiator unblockable. Depends of you do the bleed or wall splat. But more than berserker
Lawbringer unblockable. 45 and a stun
Raider unblockable. 28 from neutral. 50 from combo.
Hell the warden crushing counter do 40
Highlander unblockable. 40. His crushing counter does 30
Centurion unblockable is 25 with I believe either 35 or 40 with the cinematic jump stab for a total of 60+
And the bserker unblockable takes forever to cancel. You can't even cancel into guard break. If the enemy tried to parry and you cancelled into guard break, you're gonna eat a top heavy. And it has almost 0 tracking. You have to cancel into a light or another heavy. And his lights don't even do that much damage. For a berserker to kill you with lights, he would have to hit you with almost 10 for some characters whereas he can be killed in 3 hits by other.
I volunteer to go into practice mode with anyone and teach you how easy it is to counter berserker with whatever character you use.
As for the post above me, berserkers having hyper armor makes sense in a lore perspective. Berserkers go into battle with a battle rage and without regard for their own safety. They feel no pain. So you can cut them all you want but they will keep coming until either you're dead, or they are.
So... I will hit zerk with "battle rage" with 6kg heavy weight two handed sword fully charged overhead swing and he fill no pain and will continue his umblocable hyperarmoured attack?Originally Posted by XJadeDragoonX Go to original post
Pls dont argue like that... its little bit silly.
Zerk is assasin... he is fast, feint master... i have rly problem with his HA. Thats my only problem with him as slow Highlander main.
Understandable but the berserker also will die in 3 hits from a Highlander. I'm decently experienced as Highlander myself. I find the best way to deal with zerker is to just trade him because you hit way harder and also have hyper armor. You can feint your heavies and he will typically Dodge attack so you can either parry into a free unblockable heavy, or you can crushing counter into a heavy or heavy feint mixup. If you have PS4 I'd be happy to help you out
Can't tell you how many times I've deflected the neck beard and hit him with a light wing gust for his to hyper armor through it and and kill me in the two hits that he throws out, last one being the ******ed unblockable. Hyper armor should go. The only reason they kill me.Originally Posted by RexXZ347 Go to original post