Ubisoft team clearly doesn't know how to design or analys a character. He was reworked (immense buff) and he became god tier now. Why would they put a hyper armor and an unblockable heavy on a uninterruptible infinite chain that is super fast and feintable to any direction? If they reworked a character they should have reworked every character. Simple as that. Good gracious! If they want to keep berserker that way then give my aramusha unblockables on heavy finisher and hyper armor on my chains. Plus give him dodge attacks to balance him when fighting a berserker or kensei.
I will just assume that you just don't know how to play against a berserker cuz asking to remove his armor is without a signle doubt the DUMBEST proposition ever made on this forum.
Berserker is no where near god tier. He's A tier in duel and that's it. He needed unblockables to open up turtle; and post-feint hyper armor to not get interrupted everytime he tries to feint or get punished while the ennemy actually felt for the feint. Also there's no difference what so ever between a 400ms light and a 500ms light if your a good player since the parry timing basically odesnt change, it just makes berserker a strongest noob stomper.
Also, yes, Aramusha needs a rework to buff his capability to open up turtles. He doesn't need hyper armor tho since his kit isn't based around trading.
P.S: Sorry but the fact that you want dodge attacks to fight a berserker clearly depicts your low skill level ...
Oh i'm sorry if your baby main character was mentioned in this thread and how strong he is even average skilled players becomes A tier players when using him. His feints are fast and alot of players are saying the same thing. His attacks are also 50/50 plus why do an assassin needs a hyper armor? Assassins must be low health but fast attacks. If so the raider must have a hyper armor not the berserker. But i'm only talking of the hyper armor. Wondering why you don't want the aramusha to have hyper armor? He is a hybrid of a vanguard and a heavy so he should have hyper armor rather than the berserker (ASSASSIN). If you compare aramusha and berserker they have the same kit. Feints and lights. Same fps on their attacks but clearly berserker has more edge because of unblockable and hyper armor. I'm also talking on the view of a console player and also a cent player. Not on the perspective of my aramusha. Sorry if i talk about your main fearing your true skill might be revealed.Originally Posted by Trenk2009 Go to original post
Are you serious about your claims?Originally Posted by Trenk2009 Go to original post
Unblockable finisher in chain - I agree
Full Hyperarmor chains after 2nd consecutive attack - nope, too much, especially combined with:
400ms Light after Heavy feint - ridiculous that you say that a 400ms Light is the same as a 500ms Light. PK Zone is 400ms, and it is definitely harder to block or parry than a 500ms Light (because, you know, you have 100ms less to change your guard!?). Parry a 400ms Attack gives the player roughly 100ms time to react with an input (100ms guard switch, 200ms parry window).
Zerker is overbuffed, he has it all now. UB, Hyperarmor, infinite chain, 400ms Attacks, low stamina costs, mixups, best deflect, good parry punish. It is just too much.
My only problem with berserker is hyperarmor. Playing as an aramusha is not that big of a problem because i wait for him to get his stamina to get low and i go on the offensive. I'm saying in a perspective of a centurion. He has short range and most of his moves is punishable and dodgeable. Ao fighting berserkers is hard for a hyperarmored assassin.
The only issue with hyper armor is that deflects do not stop the chain the way parrys do, which should be changed.
Berserker is fine.
If you're too lazy to figure out how to play against it organically then just pick conqueror or shinobi and your side dodges can bash him out of the combo easily enough.