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  1. #11
    Originally Posted by Charmzzz Go to original post
    I am in for this with a big IF. IF they make unblockables deflectable AND buff certain deflects (PK especially is super lackluster compared to the others), plus give Assassins the "Raider trait" of CGB while dodging (which would even fit the Assassin theme), then remove parry from them. Yay, that would be awesome!
    If they did that, there would need to be some sort of penalty to missing the deflect. One that I can't really think of besides so sort of extra recovery time.
    As it is missing a deflect just dodges the attack.
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  2. #12
    Originally Posted by Baggin_ Go to original post
    If they did that, there would need to be some sort of penalty to missing the deflect. One that I can't really think of besides so sort of extra recovery time.
    As it is missing a deflect just dodges the attack.
    Well actually, the penalty is/should be eating the hit if you miss-time it. Currently you could go early or late, depending on the incoming attack, and be clobered instead of deflecting. Its why I agree that unblockables should be deflectable, because rhe punishment is being hit for large damage if you screw it up.

    Getting rid of the parry is a dangerous slope, but with unblockables deflecting for assassins it might work. The balance should be:

    A) that if you don't dodge in a specific window then you get hit no matter what
    B) the dodge attacka don't activate if you dodge in the same direction as an incoming attack, the deflect direction
    C) unblockables can be deflected so that assassins have an option
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  3. #13
    UbiJurassic's Avatar Community Manager
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    As you've already said, the original heroes will be getting a large balance pass by the team to either rework or bring major balance updates to each of them. However, we definitely know assassins can be a bit tricky for some classes to deal with that. One thing the team is looking into is a global back dodge rule for all heroes. This should help slower heroes deal with the assassins ability to easily duck in and out of fights safely.
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  4. #14
    I agree that the classes need to be better defined by their play style. As far as deflects go I made a couple suggestions in my thread on tweaks to Orochi. Related to parrys for assassins, what if, instead of getting rid of parry, assassins could only get light punishes even if they parry a light attack? This would make deflects worth more, and as I mentioned in my thread, unblockables would be deflectable.
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  5. #15
    I kinda don’t feel like this line of thinking is on the right track. Losing parry for an entire class ain’t gonna make heavies heavier. It’s gonna make assassins useless. As an orochi main I can tell you there is heaps of drawbacks to them, and deflect for the most part is way, way too risky in most circumstances. They don’t interrupt chains and more often than not you trade, which believe it or not is a death sentence for the assassins. Less health means an opening or too less to death, i think it’s fine considering with gear I’ve been two shot by a HL.

    Find changes for shugo - not blanket nerfs for classes already lagging. Warlord conq and shugo do fit the heavy glove, in different ways. I kinda see them as shielded vs heavy too but I can see where the devs came from. Shugo get the extra health and hyper armour, the others shields, heavy kinda equals immovable object... not really heavy so much as a team fortress heavy is defined.

    With the new reworks coming and hopefully lag comp coming in soon I do think deflects might become more viable but I’m mostly holding judgement till then.
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