As if this character isn't frustrating enough as she is, it's even worse to see the big "Press Y for revenge" when I'm getting ground humped by the Shaman. This is especially tiresome when you're on your last bit of health and the revenge sure would help right about then, but instead you die without ever getting the chance to use it.
The only drawback I can see to a change like this is that the argument could be made for all forms of hard CC to be interrupted by using revenge. Essentially, moves such as Shugoki's hug and Lawbringer's pancake flip would lose their essential use of being a way to disable an opponent. What are other players thoughts?
That sounds great for 4v4Originally Posted by UbiJurassic Go to original post
Absolutely how it should be. Revenge = anti gank mechanic, revenge shouldn’t be available in a 1v1 battle at all.Originally Posted by UbiJurassic Go to original post
All those moves are horrible in ganking situations. Being unable to react is not a good mechanic to have in a game where you can eat enough damage to die without any kind of return, and you can bet you’ll be doing it for the next ten minutes of that game if you don’t want the matchmaking penalty. A proper gank squad is cheesing their way through the game and players currently, a truly joyless activity to be on the pointy end, being able to worm out of these cheap moves would be a blessing.
"Ground humped" lol, Idk Its kind of like what Jurassic said with shugoki would help with anti-gank though in 4v4, with the way the game is now I wouldn't mind it to be a get out of cc free card.Originally Posted by Vrbas1 Go to original post
The difference is: with lawbringer and shugoki you are already in the air. If we could use revenge during the flip or the hug, it would cause broken animations. BUT when shaman is on you, when you are on the ground, there can't be any broken animations because its easy to stand up fast if you press revenge. I am in favor of activating revenge DURING the bite. Not at the end of the bite.Originally Posted by UbiJurassic Go to original post