🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Let me use Revenge if Shaman tackles me

    As if this character isn't frustrating enough as she is, it's even worse to see the big "Press Y for revenge" when I'm getting ground humped by the Shaman. This is especially tiresome when you're on your last bit of health and the revenge sure would help right about then, but instead you die without ever getting the chance to use it.
    Share this post

  2. #2
    UbiJurassic's Avatar Community Manager
    Join Date
    Nov 2016
    Location
    US
    Posts
    3,486
    The only drawback I can see to a change like this is that the argument could be made for all forms of hard CC to be interrupted by using revenge. Essentially, moves such as Shugoki's hug and Lawbringer's pancake flip would lose their essential use of being a way to disable an opponent. What are other players thoughts?
     1 people found this helpful
    Share this post

  3. #3
    I think this is NOT the nerf Shaman needs honestly, all hard CC moves are like this.
    Share this post

  4. #4
    Originally Posted by UbiJurassic Go to original post
    The only drawback I can see to a change like this is that the argument could be made for all forms of hard CC to be interrupted by using revenge. Essentially, moves such as Shugoki's hug and Lawbringer's pancake flip would lose their essential use of being a way to disable an opponent. What are other players thoughts?
    That sounds great for 4v4
    Share this post

  5. #5
    Yeah no, because then I want to revenge out of the Raider and Warlord grapple rushes, the Shug hug, and so on.

    I'm actually in favor of that, but it won't happen.
    Share this post

  6. #6
    I thought the whole point of revenge it to get away hard cc shouldn't render revenge activation impossible
    Share this post

  7. #7
    Originally Posted by UbiJurassic Go to original post
    The only drawback I can see to a change like this is that the argument could be made for all forms of hard CC to be interrupted by using revenge. Essentially, moves such as Shugoki's hug and Lawbringer's pancake flip would lose their essential use of being a way to disable an opponent. What are other players thoughts?
    Absolutely how it should be. Revenge = anti gank mechanic, revenge shouldn’t be available in a 1v1 battle at all.

    All those moves are horrible in ganking situations. Being unable to react is not a good mechanic to have in a game where you can eat enough damage to die without any kind of return, and you can bet you’ll be doing it for the next ten minutes of that game if you don’t want the matchmaking penalty. A proper gank squad is cheesing their way through the game and players currently, a truly joyless activity to be on the pointy end, being able to worm out of these cheap moves would be a blessing.
    Share this post

  8. #8
    Originally Posted by Vrbas1 Go to original post
    As if this character isn't frustrating enough as she is, it's even worse to see the big "Press Y for revenge" when I'm getting ground humped by the Shaman. This is especially tiresome when you're on your last bit of health and the revenge sure would help right about then, but instead you die without ever getting the chance to use it.
    "Ground humped" lol, Idk Its kind of like what Jurassic said with shugoki would help with anti-gank though in 4v4, with the way the game is now I wouldn't mind it to be a get out of cc free card.
    Share this post

  9. #9
    This needs to happen for all hard cc moves, not just shaman. I would like to see this happen, it would help fight against the gank fest dom is atm.
    Share this post

  10. #10
    Originally Posted by UbiJurassic Go to original post
    The only drawback I can see to a change like this is that the argument could be made for all forms of hard CC to be interrupted by using revenge. Essentially, moves such as Shugoki's hug and Lawbringer's pancake flip would lose their essential use of being a way to disable an opponent. What are other players thoughts?
    The difference is: with lawbringer and shugoki you are already in the air. If we could use revenge during the flip or the hug, it would cause broken animations. BUT when shaman is on you, when you are on the ground, there can't be any broken animations because its easy to stand up fast if you press revenge. I am in favor of activating revenge DURING the bite. Not at the end of the bite.
    Share this post