Originally Posted by
Illyrian_King
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Greetings!
This is an idea I was shaping in my head quiet for a while now and I guess it’s finally ready to post it.
Introduction in a new mechanic:
The main problem is, that these 3 classes share the same basic problem: They look massive and powerful, but they have to literally hide behind endless feint games, just fearing to get parried, like their Assassin "counterparts", instead of actually relying on their heavy weapons and go for it.
It looks strange and unauthentic, to see the 3 most heavy weapon wielding Heroes on the field, canceling their most powerful (even unblockable) strikes, because it could be stopped by the toothpick sword&dagger of a PK for example ;b
Now the solution I am talking about, is to enhence their kits with the ability to punish the enemy for parrying them, by pressing a certain button (like guardbreak) in the moment of being parried.
Like Assassins have a deflect mechanic, these 3 „Ultra Heavies“ need their proper mechanic too.
In the case of the Lawbringer: It would be authentic, if one end of his polearm is thrown back by the parry, to use the acceleration of the other end and make a swift strike towards the enemy’s head or to simply bash with his heavily armoured body into the opponent. This could cause stamina damage or even bring him to fall if OOS.
These 3 Heroes are slow and telegraphed, and exactly that can be their advantage, with this little addition. There would be no need of „reshaping“ their attacks or to give them lighting fast attacks in a full Rework.
The attack is parried --> punish if properly reacted
The attack is NOT parried --> eat the chip damage
The only way to get out completely untouched is to dodge, which is again dangerous for guardbreak. Here you have a way of damaging the opponent without spaming Unblockables or CC.
Hero Reworks:
One could even think off raising their Chip Damage up to 25%, but this is a thing could be decided after gathering data of how the Mechanic impacts the fight.
Lawbringer:
*Add Parry Punish Mechanic
*Remove guaranted light after light Block Shove
*Make Shove from neutral 100ms faster and keep guaranted light if not dodged
*Give his Zone Attack hyperarmour
Raider:
*Add Parry Punish Mechanic
*Reduce stamina damage on Stampede Charge
Shugo:
*Add Parry Punish Mechanic
*Slightly reduce stamina damage on the Headbutt
Limitings:
*In order to make ganking not a bigger problem, the Parry Punish Mechanic should just work, if both players (the "parrier" and the "parried one") are locked on into one another.
*When Revenge is triggered, the Parry Punish wouldn't work against that player.
*When the "parrier" has a follow up for his parry in his kit and the "parried one" has the Parry Punish Mechanic --> faster one gets the advantage
Please don’t try to fix all Heroes with the existing tools (like 400ms lights, soft-feints, unblockables or CC), because it won’t work out well. The result would just be that it will be hard to tell one Hero apart from another, because everybody has the same tools in just different animations.
And I guess, nobody would like even more unblockable spam or light spam with much feinting.
These 3 classes don't need new unblockables or stuff like that.
Just let them use what they already have properly
Assassins can allow to play aggressively due to their speed and even get their Chip Damage done with fast heavy attacks, but LB, Raider and Goki can’t because it's too risky. The Parry Nerf has reduced the consequences of getting parried, but not changed the risk itself of being parried with slow Heroes. Let the beast be a beast, instead of forcing it to behave like a slow Assassin.
Pls Ubi unchain these 3 Heroes.