🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #31
    Aside from his hyper armor, constant staggering and uninterruptable combos, he is perfectly balanced.
    But you know, with those 3 things he is OP as ****, so nerf him.
    Share this post

  2. #32
    Originally Posted by XJadeDragoonX Go to original post
    Honestly you gotta just walk in the berserkers shoes. My feints into light get parried all the time. Or at least blocked consistently. And then I have 0 stamina. They have very poor stamina management so that's gotta be your strategy. Only crappy berserkers keep an attack flow going without feints so you can almost always count on it being a feint so just go for a parry on the direction the feint came from.
    I played her extensively pre season 5 buff and have played her a decent amount sense. My issue is not that I struggle blocking/parrying zerk. I think the difficulty of that is fine.
    My issue is more on a concept perspective. I don't enjoy how the HA on neutral lights combined with the speed forces you to turtle up. Combo characters in general are not good for the health of this game imo. You get this new zerk where it's borderline broken against average players and a decent threat at top regardless of skill. And aramusha whos a decent threat at average play and a non threat in top play. It's almost impossible to balance decently.

    By removing HA off of the neutral 400ms lights it means the zerker has to choose when to attack. instead of just auto feinting into whatever attack his opponent decides to throw out. With how much HA zerk has at the moment there really isn't a decision proccess made on what you want to trade with or not trade with. You just trade because your speed and the ability to have HA up for 4-5 seconds will beat basically anything coming your way and you'll control the fight post trade. I don't enjoy brainless actions. It's why I also take issue with goki's passive armor. Trading should be a smart manuver that has proper risk and reward. For the zerk outside of a small handful of attacks (which no one should ever trade with anyway) doesn't have to think about trading. and that urks me.
     1 people found this helpful
    Share this post

  3. #33
    Originally Posted by Knight_Raime Go to original post
    I played her extensively pre season 5 buff and have played her a decent amount sense. My issue is not that I struggle blocking/parrying zerk. I think the difficulty of that is fine.
    My issue is more on a concept perspective. I don't enjoy how the HA on neutral lights combined with the speed forces you to turtle up. Combo characters in general are not good for the health of this game imo. You get this new zerk where it's borderline broken against average players and a decent threat at top regardless of skill. And aramusha whos a decent threat at average play and a non threat in top play. It's almost impossible to balance decently.

    By removing HA off of the neutral 400ms lights it means the zerker has to choose when to attack. instead of just auto feinting into whatever attack his opponent decides to throw out. With how much HA zerk has at the moment there really isn't a decision proccess made on what you want to trade with or not trade with. You just trade because your speed and the ability to have HA up for 4-5 seconds will beat basically anything coming your way and you'll control the fight post trade. I don't enjoy brainless actions. It's why I also take issue with goki's passive armor. Trading should be a smart manuver that has proper risk and reward. For the zerk outside of a small handful of attacks (which no one should ever trade with anyway) doesn't have to think about trading. and that urks me.
    Realistically, I dont see the benefit of hyper armor on lights. When do you even have the chance to counter attack against a light? It's like fighting aramusha. If he does hit light, you have two options. Parry or block. Same with zerker lights. If he's got hyper armor on his lights, it's really inconsequential. I've never actually sat there while fighting a zerk and thought "man I wish those damn zerks didn't have hyper armor on those lights that have no opening anyway"

    I actually prefer pre season 5 zerk. The top unblockable finisher is crap anyway. 30 damage where other heroes get 40s-50 the same. And in 4v4 you're looking more like 60-70 while zerk is like 40 max. I prefer the high damage without unblockable
    Share this post

  4. #34
    Originally Posted by XJadeDragoonX Go to original post
    Realistically, I dont see the benefit of hyper armor on lights. When do you even have the chance to counter attack against a light? It's like fighting aramusha. If he does hit light, you have two options. Parry or block. Same with zerker lights. If he's got hyper armor on his lights, it's really inconsequential. I've never actually sat there while fighting a zerk and thought "man I wish those damn zerks didn't have hyper armor on those lights that have no opening anyway"

    I actually prefer pre season 5 zerk. The top unblockable finisher is crap anyway. 30 damage where other heroes get 40s-50 the same. And in 4v4 you're looking more like 60-70 while zerk is like 40 max. I prefer the high damage without unblockable
    It's the threat that he'll be able to continue the combo or continue to feint into obscene speed. It's virtually guaranteeing the zerk always gets in/does damage.
    In essence it's not that what it does in itself that's super powerful. But what it stands for is.

    As I've already mentioned i'm just not fond of it from a design perspective. I still reg hand zerks their axes (pun intended.) I just don't enjoy what he's become due to this one minor change and the lack of being able to cancel light recovery whiffs. everything else I love.
    Share this post

Page 4 of 4 ◄◄  First ... 234