^This. That's exactly how I feel about Zerker at the moment. He comes in and does his thing, no matter what I do. Feels like I have to watch and block him until he is low on Stamina so I can get aggressive. That's plain BS. As Raime said, 400ms Attacks from neutral with Hyperarmor is a bit too much. Imagine PK had Hyperarmor on her Zone or second Light, too. People would outrage...Originally Posted by Knight_Raime Go to original post
@SlashingElbow: I am here since Release. I am playing in the Top 5% MMR in Dominion and Duel. I figure out how to handle different Characters, still I do make mistakes. I don't want everything to be the same, I just want everything to be counterable. And 400ms Hyperarmor Attacks from neutral are neither parryable on reaction (you barely have 100ms reaction time because it is 100ms guard switch and 200ms parry window), you cannot out-trade Zerk doing that because of Hyperarmor, Deflects are useless. Everything left is blocking and rolling. No way to counter and punish. I cannot think of any other move that has all these advantages.
Aren't you the same guy that told me that a 300ms window between whether or not a Warden will soft feint his shoulder bash into a GB was reactable?Why would you have trouble with a 400ms light that isn't even an un-blockable but say that 300ms on a CC isn't troublesome?Originally Posted by Charmzzz Go to original post
You mix up different timings.Originally Posted by WastedPunk Go to original post
1. Warden SB Cancel into GB or Idle 400ms. This means that when Warden starts his charge he can ONLY cancel or turn it into a GB within the first 400ms. Full 400ms time window for the enemy to anticipate what Warden will do.
2. Zerker using a Heavy feint into Light will turn the Light into a 400ms Attack. A 400ms Attack gives the player roughly 100ms time to anticipate what the Zerker does and react to it. 400ms Light attack - 100ms guard switch - 200ms parry window = 100ms.
You get the difference now? I just wanted to point out that parrying a Zerker who goes for massive Heavy feints into Lights is almost impossible, you can only block it consistently. Whole different thing than a constant 400ms window to dodge or CGB.
Berserkers can and will be cancer I can't tell u the # of times those guys were just cancer worse is when they gank up with others. god i hate that it always gets me regardless of spamming my zone attack with revenge to get them to back the hell off so yes berserkers are just cancer as hell and its just so bad
Why are people so flippant in using the word cancer ?Originally Posted by Dtheawesome9010 Go to original post
Many families have lost someone dear to them from this devastating disease. It must be a sign of today,a tragic sign at that.Many people have no compassion,only time for themselves ramming their fat mouths full of sh!t and spouting obese children.How self conceited and anal many people are.
I hear in game "Wow I hope you die of cancer",,,this is beyond all comprehension,,what chance do their offspring or future offspring have when they only have idiots to look up to.....WOW
Played a dominion match yesterday vs 3 Berserkers and a Highlander. It was tragic. The absolute worst experience. Spinning axe blades everywhere. Raging hyperarmor laced combos from multiple flanks at the same time and a spam fest of unblockable heavies. This isn't a gank rant...I understand ganks are a part of the mode and get caught in them and participate in them regularly. But if you're dialed in on one Beserker and doing your best to deal with all the stuff mentioned here while another one comes up behind and lets it rip...hopeless. Not hard to see why people are leaving. Many people are finding the game more frustrating than fun, and in the ultra competitive world of video games it's easy to move on rather than be a dedicated die hard to one exceptional concept that is transforming into a niche of a niche.
Honestly you gotta just walk in the berserkers shoes. My feints into light get parried all the time. Or at least blocked consistently. And then I have 0 stamina. They have very poor stamina management so that's gotta be your strategy. Only crappy berserkers keep an attack flow going without feints so you can almost always count on it being a feint so just go for a parry on the direction the feint came from.
Playing against berserker with bad connection or purposely lag switching his upload is complete nightmare.
Duno what JadeDragoon is talking about parrying same side where feint come from, when he can mix up sides no problem and when you are conditioned enough by 400 ms light feints to not parry him, he will let heavy rip on block and thats when that weird delayed light come into play and if you dont block it or parry it- all just start again.