🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Charmzzz's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,974
    Originally Posted by Knight_Raime Go to original post
    Are you 100% sure those 400ms lights continue combos if blocked? Because I seem to recall blocking a 400ms light from neutral and it stopping the zerk in his track. Unless you're talking about something else and i'm being slow again.
    And there isn't anything else. HA absolutely has to go from neutral lights. top players already struggle blocking them consistently. HA is totally not needed for that situation as well.
    Yes, you can stop his Light chain when you block his first from neutral. If he gets it going - nope, blocking does not stop the chain. Or I am nuts and they throw heavies at me, but I don't think so because they came out pretty fast.
    Share this post

  2. #12
    Originally Posted by Charmzzz Go to original post
    Yes, you can stop his Light chain when you block his first from neutral. If he gets it going - nope, blocking does not stop the chain. Or I am nuts and they throw heavies at me, but I don't think so because they came out pretty fast.
    I can hop on later to test. But i'm like 90% sure they buffed his combos so they're faster. So you could have indeed blocked a heavy.
    Share this post

  3. #13
    Charmzzz's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,974
    Originally Posted by Knight_Raime Go to original post
    I can hop on later to test. But i'm like 90% sure they buffed his combos so they're faster. So you could have indeed blocked a heavy.
    So I should try to parry a "probably" heavy @600ms on any direction when the Zerker is spamming feints on me? WTF! ^^
    I could deal with that if a Light or Zone would stop him from doing that, but nope, Hyperarmor kicks me if I do that...
    Share this post

  4. #14
    Originally Posted by Charmzzz Go to original post
    So I should try to parry a "probably" heavy @600ms on any direction when the Zerker is spamming feints on me? WTF! ^^
    I could deal with that if a Light or Zone would stop him from doing that, but nope, Hyperarmor kicks me if I do that...
    So I went and fought a level 3 zerk and then played as a zerk against a level 3 warden. In both cases the in combo lights were blocked and it ended my chain.
    SO you must have blocked what you thought was a light but was a heavy. Re looking at their own written blog they did also buff the lights in combos to be 400ms instead of 500ms. But heavy speed changes are not mentioned and what I can tell (from their 2 gifs side by side) heavy speed wasn't buffed. it just feels that way in combo because the faster lights (and always similar ish animations of light and heavy) combined.
    Share this post

  5. #15
    Hmmm, from my experience the Zerk chain gets stopped at the second light blocked. In fact, I've had a relatively easy time crushing them as the Warden because I either crushing counter the second if its a top, or block it and zone, which often makes them go passive.

    The character that I'm having a hard time with is the Shaman strangely. It basically seems as if the game can't ever decide you should get their spin hit to connect, so I never know if I'm safe or not, but I assume the Zerks I've fought have felt the same way. I certainly had moments where they got ripped off while I scored a hit. I don't think Ubi has the hit boxes correctly implemented for spinning dodge attacks.
    Share this post

  6. #16
    SlashingElbow's Avatar Banned
    Join Date
    Feb 2017
    Posts
    379
    berserker is fine now. I suggest u actually learn how to fight different characters and dont expect every character to be the same. This game gonna end up with 1 moveset and bunch of different skins lol.. Soft weak guys like you are destroying the game slowly
    Share this post

  7. #17
    Originally Posted by SlashingElbow Go to original post
    berserker is fine now. I suggest u actually learn how to fight different characters and dont expect every character to be the same. This game gonna end up with 1 moveset and bunch of different skins lol.. Soft weak guys like you are destroying the game slowly
    That's right, keep feeding the hate machine. Toxic to the core!
    Share this post

  8. #18
    UbiJurassic's Avatar Community Manager
    Join Date
    Nov 2016
    Location
    US
    Posts
    3,486
    Originally Posted by SlashingElbow Go to original post
    berserker is fine now. I suggest u actually learn how to fight different characters and dont expect every character to be the same. This game gonna end up with 1 moveset and bunch of different skins lol.. Soft weak guys like you are destroying the game slowly
    Originally Posted by HazelrahFirefly Go to original post
    That's right, keep feeding the hate machine. Toxic to the core!
    Let's not and try and keep the conversation constructive instead.
    Share this post

  9. #19
    Originally Posted by UbiJurassic Go to original post
    Let's not and try and keep the conversation constructive instead.
    My apologies, I'm just gettick sick of the tryhards telling everyone they suck.
    Share this post

  10. #20
    Originally Posted by SlashingElbow Go to original post
    berserker is fine now. I suggest u actually learn how to fight different characters and dont expect every character to be the same. This game gonna end up with 1 moveset and bunch of different skins lol.. Soft weak guys like you are destroying the game slowly
    I suggest you actually learn to debate instead of strawmanning people who don't share your opinion mate.
    You don't "deal with" 400ms HA attacks. If you attempt to parry and fail the zerk will simply eat the hit at worst and continue their combo.
    and turtling up is you doing nothing and giving them free chip damage. Deflects beyond zerks one deflect will also net you nothing.
    Everything else done to zerk buff wise was fine. HA on neutral 400ms attacks is not fine. You're essentially asking to let the zerker always take the pace of the fight and dictate it. Because zerk is always going to get in and do their mix ups/combos because either you fail to block it or you attempt to attack first and trade.
     1 people found this helpful
    Share this post