Yes, you can stop his Light chain when you block his first from neutral. If he gets it going - nope, blocking does not stop the chain. Or I am nuts and they throw heavies at me, but I don't think so because they came out pretty fast.Originally Posted by Knight_Raime Go to original post
I can hop on later to test. But i'm like 90% sure they buffed his combos so they're faster. So you could have indeed blocked a heavy.Originally Posted by Charmzzz Go to original post
So I should try to parry a "probably" heavy @600ms on any direction when the Zerker is spamming feints on me? WTF! ^^Originally Posted by Knight_Raime Go to original post
I could deal with that if a Light or Zone would stop him from doing that, but nope, Hyperarmor kicks me if I do that...
So I went and fought a level 3 zerk and then played as a zerk against a level 3 warden. In both cases the in combo lights were blocked and it ended my chain.Originally Posted by Charmzzz Go to original post
SO you must have blocked what you thought was a light but was a heavy. Re looking at their own written blog they did also buff the lights in combos to be 400ms instead of 500ms. But heavy speed changes are not mentioned and what I can tell (from their 2 gifs side by side) heavy speed wasn't buffed. it just feels that way in combo because the faster lights (and always similar ish animations of light and heavy) combined.
Hmmm, from my experience the Zerk chain gets stopped at the second light blocked. In fact, I've had a relatively easy time crushing them as the Warden because I either crushing counter the second if its a top, or block it and zone, which often makes them go passive.
The character that I'm having a hard time with is the Shaman strangely. It basically seems as if the game can't ever decide you should get their spin hit to connect, so I never know if I'm safe or not, but I assume the Zerks I've fought have felt the same way. I certainly had moments where they got ripped off while I scored a hit. I don't think Ubi has the hit boxes correctly implemented for spinning dodge attacks.
That's right, keep feeding the hate machine. Toxic to the core!Originally Posted by SlashingElbow Go to original post
Originally Posted by SlashingElbow Go to original postLet's not and try and keep the conversation constructive instead.Originally Posted by HazelrahFirefly Go to original post![]()
My apologies, I'm just gettick sick of the tryhards telling everyone they suck.Originally Posted by UbiJurassic Go to original post
I suggest you actually learn to debate instead of strawmanning people who don't share your opinion mate.Originally Posted by SlashingElbow Go to original post
You don't "deal with" 400ms HA attacks. If you attempt to parry and fail the zerk will simply eat the hit at worst and continue their combo.
and turtling up is you doing nothing and giving them free chip damage. Deflects beyond zerks one deflect will also net you nothing.
Everything else done to zerk buff wise was fine. HA on neutral 400ms attacks is not fine. You're essentially asking to let the zerker always take the pace of the fight and dictate it. Because zerk is always going to get in and do their mix ups/combos because either you fail to block it or you attempt to attack first and trade.