I am having incredible hard times fighting Berserkers with my Orochi is it becuase of Assassin armor i have ? or am i the only one that thinks parrying this hero is nearly Impossible ? Deflect isnt an option either. His infinite COmbo is dealing much more damage while i perform a deflect.
Remove stupid Tracks he has. it looks like he can track spin and combo you to the worlds End.
Zone is way too safe and deals tons of damage.
His Deflect is the Safest. free gbwhat else ?
+ why the hell does he have hyperarmor so early ? even kensei has it on 3. Move as a Vanguard why the hell does he have it so early without any consequences ?
i have easier times fighting shaman Pks and Glads but Berserker is beyond op in my opinion. not only Dominion but also duels<
is Turtling and eating all that cheap chip damage the only WAy to kill this hero ?
samething goes for aramusha aswell.
Yes, but not 400ms Light chains which are not stopped when blocked.Originally Posted by Devils-_-legacy Go to original post
Imo either the Hyperarmor or the 400ms Lights or the chains being not interrupted by a block has to go away. Right now there is literally nothing you can do except rolling away when a Berserker starts his chain. Parrying 400ms Lights on reaction with feints in between is almost impossible, due to Hyperarmor any Deflect is wasted and you cannot stop his chain until you parry or he runs out of Stamina. Or is there something I am missing?Originally Posted by Knight_Raime Go to original post
People complained about PK Light - Light being too fast. Now we have Zerker going for Light - feinted Heavy - Light - Light - feinted Heavy - Light - feinted Heavy - Light ad infinitum with Hyperarmor dealing the same amount of Damage!? Is there any way to stop him?
I think berserker is great in his current state, tho I would like for the top heavy finisher damage to scale up depending on how many strikes we went for in the chain.
The only real issue here is the lack of lag compensation sometimes making berserker near impossible to parry. Once we got the compensator, everything will be fine.
Are you 100% sure those 400ms lights continue combos if blocked? Because I seem to recall blocking a 400ms light from neutral and it stopping the zerk in his track. Unless you're talking about something else and i'm being slow again.Originally Posted by Charmzzz Go to original post
And there isn't anything else. HA absolutely has to go from neutral lights. top players already struggle blocking them consistently. HA is totally not needed for that situation as well.