Don't get me wrong AC:O is beautiful and expansive game but, the story telling could be better.

The Tutorial mission, for example, where you kill the first target had me wondering if I skip a cut scene why he is this happening. The Tutorial mission could be where you are hunting with your kid then tragedy happens and then the one year later cut scene come in.

When you defeat the main boss in the region the side mission still think say he is still alive and tell you a underling for the region boss is causing trouble, so why don't you have in those regions defeat the underlings to find out region boss.

In each region the game could have cut scene explaining the troubles of the region (by the storyline),

The main problem is the developers don't emphasize why MC is doing what he is doing with only few mentions in the beginning and little more in the middle. Also, I hard time giving a damn about tracking down the enemy. The developers could transport the MC to the next region after the kill (you could fast travel if you want) with a cutscene about why you are there , purpose MC coming here, and troubles for the regions. (to make more immersive)

Also, I miss the in-game encyclopedia and the nudity was unnecessary

I do apologize for any grammar errors and other writing problems.