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  1. #11
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    The toxicity from the majority of the playerbase.
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  2. #12
    EvoX.'s Avatar Senior Member
    Join Date
    Jan 2018
    Posts
    1,281
    1. 4v4's
    2. No lag compensation in a multiplayer fighting game
    3. Overpriced market designed to make you use more real money on the game
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  3. #13
    ~feint
    ~ spam fest
    ~ 0 balnce
    ~ ofc stupit shaman....
    ~ devs work
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  4. #14
    Not being able to rejoin a game that I get disconnected from, or lagged out of. Seriously. Why is it that If you're in a group of 4 and you go into dominion, you can't rejoin if the bot is still not replaced.
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  5. #15
    Originally Posted by Hamzoro Go to original post
    I wanted to make this thread, both for the devs but also for the community, to see what the majority of players hate about For Honor and perhaps want to change. Now that we have dedicated servers and soon lag compensation implemented in the game, im having far less disconnects and errors, which is obviously something very appreciated on my end. But some aspects of this game that I absolutely dislike are the following:

    1. Tracking, it's way too long IMO
    2. GB on heavy.

    Characters I hate most: Shaman and PK.

    Well anyway, those are my two cents, what's yours?
    Direct. Damage. Feats. and being snowballed by them.

    Stupidly overpriced market
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  6. #16
    Stunlocks.

    I hate being unable to react to things. Every time an enemy breaks out one of the many, many combos that forces control away from me and makes me sit and watch while my braindead hero takes damage while I futility slam the "dodge" button drives me one step further away from the game.
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  7. #17
    Yes, over powered feats taking fighting out of the eqaution at the end of matches!

    Lack of character customization.
    I don't just mean stop rehashing the same pieces.

    But little things like Orochi's pants color and design being dependent on his chest armor.

    Or for example...
    Say I'm outfiting my character for the Attackers.
    Would be so much cooler to be able to take any attacker color and place it anywhere in the pie circle of your three colors, to get the coloring and look you want.

    And so on...

    Ledging is way too easy.
    When I'm guard broken or hit ten feet away from a ledge and just keep sliding back until I fall.
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  8. #18
    low player base, but due to bad execution of the game
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  9. #19
    Well, it’s hard to choose just 1. I’m sorry this may be a little long but I’ll put my top few:

    -lack of Dev involvement on these forums unless it’s a passive aggressive answer basically saying “your opinion/concerns dont matter because a few players reported ____” like with the obviously broken zone input on console. They also seem very selective on what posts they respond to as if they don’t want to deal with the bigger problems because they take too much time. There is some posts that tend to be a lack of player skill/understanding of character/ect. But there are so many posts with great feedback that literally get completely blown off when multiple players contribute some real meaningful feedback. This is probably my biggest complaint because if they actually took these ideas into consideration, half the major combat problems would actually be fixed.

    - Defense penetration and the fact that it negates 3 maxed out stats. This to me is absurd. Yes we got stuck in a defensive meta, but a characters base survivability wasn’t the issue, it was parry mechanics. Now, especially with the increase of speed in combat in this game, you can easily kill another player with a few good hits. Defense penetration simply shouldn’t be in the game. Attack should be the direct counter to defense, not an additional added multiplier.

    - Lack of REAL customization. Seriously though, it’s all reskin gear and the weapon designs are typically so small in fight that you can’t tell the designs anyways for one of the only really customized items. On one hand you have awesome material customization for knights but the rest of the cast you barely notic a difference. The only thing that separates most players looks is the color scheme and separation of modest or boisterous ornaments. You have to get too many Rep points just to make your character barely stand out.

    -the grind. The grind is real in this game. Yeah, I get it, “well some players have gotten to Rep 100+ already!”. Like, ok, I get I’d probably be considered a “casual” because I can only play about an hour a day and don’t live in my moms basement, but I’ve been playing since the beta and am way better than the average console player, yet I have only 45 Reps and only 2 maxed heroes to show for it. I can complete 8 or more orders in one day with champ status and a boost from salvage and still only get 2 levels completed for 1-1.5 hours of work.
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  10. #20
    For Honor.
     1 people found this helpful
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