Originally Posted by RenegadeTX2000 Go to original post
Sooo it sounds like your getting ranged up by the better sword fighter. Highlanders pressure is ridiculous if you don’t dash and avoid GB
Highlanders pressure is nice but it's not free.Originally Posted by RealNo1shooter Go to original post
If you have anything 500ms or faster you can beat his mix ups, his mix ups only count if he lands heavy, crushing counter into kick mix up. If he lands a light in defense and offense and try and go for kick mix up, you can hit him out of his kick.
What makes Kensei difficult as well because even if we avoid we don't have time to follow up with a big punish, only OF light that won't give us that mix up and even if we did get the mix up going he can easily just dodge attack the mix up.
Obviously. Defensively. But offensively only When your standing still directly in front of me. Which is not kensei most effective range.Originally Posted by Arekonator Go to original post
Originally Posted by UbiJurassic Go to original post
No, the biggest rage inducing thing in a video game is when the player is feeling cheated by the game itself. Regarding Kensei, there are 3 very weird things happening when fighting him as opposed to fighting another hero. Bear in mind, I play mostly Shinobi at rep 46.
#1 : The Zooming : Zooming is when the player feels he is out of range from his opponent attacks, but then the opponent starts gliding in the air and zooooooms to your character to connect the hit. This is extremely frustrating to a player and Kensei is the king of zooming attacks.
After zooming, everything else is Icing on the cake ... but the Zooming is why most players hate Kensei so much.
#2 : Best Dodge Attack in the game : The dodge property on Kensei Dodge attacks is nuts. It's not the superior block ... it's the fact the Kensei will do a wide circle that will actually dodge attacks.
Just try dodging an attack with Valkyrie dodge attacks ... you'll get hit most of the time even tho you perform a "dodge attack". Kensei is almost invulnerable during his dodge attack, it's just nuts. Add the fact it's counter intuitive to react to, stunlock well since it's a heavy attack and almost garantees the following light attack, while also allowing you to enter your mix up even after it's blocked because uninterruptible ... and then you have a move that's overly abused because it's that good. Oh ... and it ZOOOMMS enough to catch even assassins back dodging.
Now here is also a secret from a Shinobi player on why we hate the Kensei dodge attack even more ... it's out of synch with our backflip ranged guardbreak !!! Against most hero, whiffing a light attack on purpose to bait a dodge attack, performing a backflip and throwing the ranged Guardbreak works and will let you win the trade (if the dodge attack ever hits you) by a wide margin. But against Kensei, the ranged Guardbreak will whiff because the following light attack of the Kensei is that fast. As a result, that punish option is out the window ... but worst, since your used to using that punish option against other heroes with dodge attack, you'll trick yourself into using this and as usual against Kensei, the Shinobi player is now under the impression the game is cheating him.
#3 : Hyperarmor : On side heavy finisher. But add the zooming Kensei has and that move becomes ******ed too.
TLR : If you are a turtle super good at blocking, Kensei is annoying, but kindda fair still. But for players like me that pick Shinobi because we're good at guessing when to dodge and absolutly trash at blocking because of slow outdated computer and high input delay monitors ... then ya, Kensei becomes an absolute monster to fight against and quite unfair ... because hardware makes him hard to block and design makes him impossible to dodge, forget about punishing him.
1 so your mad kensei uses his combos to get in range?Originally Posted by We.the.North Go to original post
2 SUPERIOR DODGE
3 SUPERIOR DODGE. Kenseis combo heavys are slow. This dodge heavy is only way to get off two heavys fast with kensei
You can’t go blow for blow with any buddy in any 1 style hence why kensei is so adaptable and can MIX THINGS UP.. sorry if i sound like an ******* it’s just the way I talk and type I mean no disrespect and thank you for debating
I have to admit i am bit confused here. Ar you saying that his GB range is shorter than others or that it doesnt mesh well into his kit? Because meither of them are true.Originally Posted by RealNo1shooter Go to original post
Combination of grasping pounce and superior block means you can safely dash into any top attack and get a free GB with whatever followup you chose. And still be safe from most feints because you can CGB during the forward dodge.
Its pretty efective tool, while somewhat situational.
Originally Posted by Arekonator Go to original post
Grasping pounce is forward dodge into GB nothing special. Pommel strike works only if they don’t see it coming and has to be canceled from a top heavy opener which doesn’t have great range either. And yeah honestly kensei gb is all of an inch long without Dodging forward and when you do ppl expect it block it and now your in close range with any character. Also it’s superior block on dodge which you cannot change mid dodge so you have to guess right or left because top Anything isn’t gonna land unless it’s at the end or mid combo