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  1. #11
    Originally Posted by mastershakez Go to original post
    Absolutely. The best thing that Ubi did with the multiplayer is re-add weapon placements. Weapons like snipers and launchers should never be a starting weapon, it just ruins the gameplay and encourages campers in my opinion.
    Completely agreed. I also like to put things like the sniper rifle near a tower but not in it. I put it in a visually obvious place and then if you get it you've got to get to a place where it'll be useful potentially leaving you vulnerable for a bit. I like to put things like the rocket launcher in areas I expect to be highly contested from the get go.

    I also agree that getting rid of the replay vote and the Ubisoft vote would be a great idea.
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  2. #12
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by AW LOST SOLDIER Go to original post
    I wont have to worry about those flares because i wont be putting weapon pick ups around any of my mp maps, maybe a launcher, but that's it. i will give the players what they need from the start in a load-out. placing weapons around the map just kills map flow and balance imo.
    That's what it is an opinion, I am really glad that they offer both the choice for load-outs and weapon placement.
    Having specific weapons can actually have players using an area of the map they might not generally use so can give them a reason to explore more, with weapon timers you can set a power weapon to only respawn when you decide so even once every 2 mins that way players can earn the weapon.

    Load-outs are really good but also mean players no longer have to move around the map and learn it to find where things are, as an example if you all start with a sniper rifle the chances are lots of players will not move that much and will trade shots end to end, if they have to get to that sniper rifle in an area fair for players on both sides they will re-adjust position and find a good place to use it.

    Same as health packs and armor really, but again only my opinion what would I know.
    Both systems load-outs or weapon placement allow us to make the maps so they can be played the way people want, Far Cry 2 did not allow this because anyone could pick any weapon class which is why a lot of the Instincts players including myself struggled with it so in FC5 they have given us perfection really.
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  3. #13
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    Originally Posted by GRAW2ROBZ Go to original post
    I cant wait to make some NAM maps. Just hope I can pile up trees and bushes all over for thick jungle theme.
    I think i seen it mentioned about a jungle postFX screen filter, perfect for a nam map. i think you will have all you need to make a great nam map, i dont think there will be much we cant do in the fc5 editor. imo with how good the fc5 map editor looks, the map making community will be huge with fc5, we are going to get forgers and minecrafters piling into this community.
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  4. #14
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    Originally Posted by GRAW2ROBZ Go to original post
    I cant wait to make some NAM maps. Just hope I can pile up trees and bushes all over for thick jungle theme.

    What i want to know is, can i rotate trees in this one?

    Also..anymore vids of MP gameplay around?
    Looks pretty good!
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  5. #15
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by Ol Barakus Go to original post
    What i want to know is, can i rotate trees in this one?
    Just placed down an individual tree - rotated it so yes.
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  6. #16
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    Originally Posted by Fallen-Champ Go to original post
    Just placed down an individual tree - rotated it so yes.
    Cool! Tbh..wasnt expecting that
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  7. #17
    I am glad that the gameplay seems like fun, in the second video the german guy really know how to play the game! Its much better than FC3 imo. Lobby system will put the good maps on top. I like the fact that the lobby is not over in between matches, however I do hope for a custom game lobby system for the future. It seems like they slowed down the movement speed a bit and thats what I prefer for FC games. Snipers are a bit overpowered. The SUVs and the animals and the foliage and light effects are looking sick! I just can't wait to play it!!
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  8. #18
    My heavens, the player in that first video is quite awful LOL. It's no wonder they typically have this NDA'd. Not sure Ubi wants the first video of the multiplayer on Youtube to be a kid chewing food in the microphone, getting killed every 11 seconds :P
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  9. #19
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    Originally Posted by D4N_GR Go to original post
    I am glad that the gameplay seems like fun, in the second video the german guy really know how to play the game! Its much better than FC3 imo. Lobby system will put the good maps on top. I like the fact that the lobby is not over in between matches, however I do hope for a custom game lobby system for the future. It seems like they slowed down the movement speed a bit and thats what I prefer for FC games. Snipers are a bit overpowered. The SUVs and the animals and the foliage and light effects are looking sick! I just can't wait to play it!!
    Originally Posted by legacyzero Go to original post
    My heavens, the player in that first video is quite awful LOL. It's no wonder they typically have this NDA'd. Not sure Ubi wants the first video of the multiplayer on Youtube to be a kid chewing food in the microphone, getting killed every 11 seconds :P
    Yeah, i was really quite concerned watching the first guy lol.
    The second one restored me though
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  10. #20
    As much I am watching the second video as much I feel better and better they nailed the UI, the colour scheme is freakin unique imo. Its pretty awesome they slower fc3s ridiculous quick ttk, So if we play smart we won't die every second! _How many close call the german lad had? yeah? Awesomeness!!!
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