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  1. #11
    Originally Posted by Fady117 Go to original post
    Agree, opening up the various maps further into their depths and into their enclosed and off-map sections, as well as developing a Siege Mode, is likely to take a lot of time.

    Since the highlight of Dominion is zones and minions, how about they increase the number of zones to 4, and disperse a lot more minions throughout the map, not just zone B. Complete with archers, shield-bearers, tank units, and captains. They already have the models.

    Zones A, C and D require you to first stand inside them (the same duration as how we currently stand inside them) to open the spot where you can raise a flag, and then raise a flag in order to capture them, much like how offerings are planted in Tribute.

    If you simply take down the enemy flag but the enemy is still standing in the zone, it remains contested. If you took down the enemy flag, killed the enemy and you immediately exited the zone before filling the meter while standing in it, it returns to uncontested / blank state.

    So the different states for the zones A, C and D are:

    - Uncontested / blank
    - Contested (flashing white)
    - Occupied by attackers but not captured yet
    - Captured by attackers (red flag is raised)
    - Occupied by defenders but not captured yet
    - Captured by defenders (blue flag is raised)

    Zone B where minions are (being zone C on The Shard) you would need to first clear the minions, then stand inside the zone like you do in A and C, to take the zone. No flags here.

    When a team reaches breaking, the breaking team gets 2 NPC heroes that will assist them in reclaiming the zones. They already have the NPC hero models from the Story Mode. These NPC heroes are additive, they don't replace players or replace teammate bots. These NPC heroes have only 1 life and don't respawn.

    AoE damage feats and bombs can only be activated if you enter breaking, and you get one use.

    Takedowns and executions now generate half the usual renown, your main source of renown is capturing zones, planting flags, and killing minions.

    Pretty sure this shouldn't be too hard to implement as they already have all those models and it just requires designating a 4th zone to capture, and placing flag pedestals on three of the zones, minus zone B.

    Gorgeous idea at all!

    Make archers go to captued zones and shoot at random targets in sight or in the centre (like in the campaign), so it has also general impact on the match to capture zones and make even Zones into 3 states of "reinforced" like:

    1) only a couple of archers spawn at the start point and run to the captured zone
    2) 2 captains spawn and run to the zone
    3) 1 shield barrier and a hand full of minions run to the zone

    Also let minions roam on the whole map to make it more realistic, since we have Ded Servers now and it won't influence the match stability anymore.


    There is so much that can be done with a few adjustments since the models are already existing.
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  2. #12
    Other idea is soldier become stronger as players scatter for map and get bonus when one player is among them
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  3. #13
    bob333e's Avatar Senior Member
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    Originally Posted by Illyrian_King Go to original post
    Gorgeous idea at all!

    Make archers go to captued zones and shoot at random targets in sight or in the centre (like in the campaign), so it has also general impact on the match to capture zones and make even Zones into 3 states of "reinforced" like:

    1) only a couple of archers spawn at the start point and run to the captured zone
    2) 2 captains spawn and run to the zone
    3) 1 shield barrier and a hand full of minions run to the zone

    Also let minions roam on the whole map to make it more realistic, since we have Ded Servers now and it won't influence the match stability anymore.


    There is so much that can be done with a few adjustments since the models are already existing.
    Thank you! happy to share and discuss on this, I too would absolutely love a Siege Mode and I'd play that all day, honestly. A reworked/improved Dominion would be the closest to what had been advertised pre-release, should a Siege Mode prove too hard to do and too time-consuming.

    They can also use environmental assets from the Story Mode, such as the wrecked catapults and ballistae, as well as the bridge-launching machines in the Knights campaign when you play as Holden Cross breaking into Valkenheim.

    Yeah, minions would spawn all around but they spawn based on which team owns which zones. Each zone would spawn a certain class of minions. For example zone A spawns archers that can cover both zone A and zone B. Zone C spawns some shield-bearers and some captains. Zone D would maybe spawn a couple tank units.

    The minions should act as filler fodder and mainly to deter progress of the opposing team. When the opposing team is breaking, only the single-respawn NPC heroes can run to the zones and help in retaking them. These NPC heroes live only once so players gotta try and help them if they don't want to lose them too quickly.

    But yeah definitely minions should roam most of the map, without cluttering it too much and still leaving travel room for the players to alter between zones, and still fight each other. Indeed, much of the mentioned assets already have ready-made models, most of them from the Story Mode. Re-using them shouldn't prove too much trouble.
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  4. #14
    The two things I hate about ganking are that:

    A) It means my team is likely prancing about instead of assisting me. I can't even recall how many times I hollored for help and my pals were killing minions despite mashing R1 lol

    B) when someone unseen ledges you when its already 2 or 3v1. I get it, all fairs, but at least have the decency to cut my throat.
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  5. #15
    Vakris_One's Avatar Senior Member
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    Originally Posted by Jiblet2017 Go to original post
    On PC, in NYC I regularly wait 15-45 minutes for a duel. More for a brawl. About half the time it simply never matches at all (left the game running in the background for hours with no match).

    I don't disagree with the point of your post (ganks being part of team games) - but realistically there is not a viable duel community on PC anymore as an alternative to team modes. If I want a duel, I need to hope one of my friends are on (and even then it's less exciting fighting someone when you are familiar with their playstyle).
    Ouch, that's a long wait time for Duel and Brawl. I'm on PC as well, UK and I can usually find a duel match within 3 minutes. Brawl sometimes takes longer but usually within 3-5 minutes I'd find players. I was even able to find Ranked Duel matches within 5-10 minutes of waiting a couple days ago and that mode is usually quite dead for me.

    Maybe it depends on the time of day when more people are playing. If Ubi make it so that we could choose which servers to connect to that might help with finding matches quicker. Like if you're not finding a lot of players doing duel on the American server you could switch to the European server and search there.
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  6. #16
    Originally Posted by Fady117 Go to original post
    Thank you! happy to share and discuss on this, I too would absolutely love a Siege Mode and I'd play that all day, honestly. A reworked/improved Dominion would be the closest to what had been advertised pre-release, should a Siege Mode prove too hard to do and too time-consuming.

    They can also use environmental assets from the Story Mode, such as the wrecked catapults and ballistae, as well as the bridge-launching machines in the Knights campaign when you play as Holden Cross breaking into Valkenheim.

    Yeah, minions would spawn all around but they spawn based on which team owns which zones. Each zone would spawn a certain class of minions. For example zone A spawns archers that can cover both zone A and zone B. Zone C spawns some shield-bearers and some captains. Zone D would maybe spawn a couple tank units.

    The minions should act as filler fodder and mainly to deter progress of the opposing team. When the opposing team is breaking, only the single-respawn NPC heroes can run to the zones and help in retaking them. These NPC heroes live only once so players gotta try and help them if they don't want to lose them too quickly.

    But yeah definitely minions should roam most of the map, without cluttering it too much and still leaving travel room for the players to alter between zones, and still fight each other. Indeed, much of the mentioned assets already have ready-made models, most of them from the Story Mode. Re-using them shouldn't prove too much trouble.

    Absolutely! This would add so much meaning to capturing Zones.

    It would be nice to have such a Siege Mode with the catapult bridges you mentioned or the grapple hooks or even going further maybe having some mechanic to burst the one or other wall down with a catapult (not talking about the feat)
    Maybe also stuff like Archer Towers that can just be stormed by minions on the way capturing the castle, so you would need to bring them forth.

    Utilize minions and involv them more into the actual gameplay.


    In my eyes there should be improved Dominion and also a Siege Mode, so we would have the choice for some quick 10min action or a 20-30min long engagement in an authentic Siege experience.
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  7. #17
    bob333e's Avatar Senior Member
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    Originally Posted by Illyrian_King Go to original post
    Absolutely! This would add so much meaning to capturing Zones.

    It would be nice to have such a Siege Mode with the catapult bridges you mentioned or the grapple hooks or even going further maybe having some mechanic to burst the one or other wall down with a catapult (not talking about the feat)
    Maybe also stuff like Archer Towers that can just be stormed by minions on the way capturing the castle, so you would need to bring them forth.

    Utilize minions and involv them more into the actual gameplay.


    In my eyes there should be improved Dominion and also a Siege Mode, so we would have the choice for some quick 10min action or a 20-30min long engagement in an authentic Siege experience.
    Ah yeah, the grapple hook in the Vikings chapter, oh golly, I'd give anything to use that in a Siege Mode.

    Archer Towers should be minion-based, and class-based too. And here, Faction choice should matter. So for example if you are Knight, before the match starts you may choose your tactical minion spawn advantage based on which zones you capture. For example you choose:
    - Soldiers on zone A, archers on zone C
    - Archer Tower on zone A, soldiers on zone C
    - Archer Tower on zone C, tank units on zone D
    - etc

    You'd have a dialog box indicating zones A, C and D before the match, after you select your feats. You then select how you want to contribute to the siege warfare by choosing how you spawn support troops when you capture zones or fulfill siege objectives. That would be neat.
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  8. #18
    Originally Posted by Fady117 Go to original post
    Ah yeah, the grapple hook in the Vikings chapter, oh golly, I'd give anything to use that in a Siege Mode.

    Archer Towers should be minion-based, and class-based too. And here, Faction choice should matter. So for example if you are Knight, before the match starts you may choose your tactical minion spawn advantage based on which zones you capture. For example you choose:
    - Soldiers on zone A, archers on zone C
    - Archer Tower on zone A, soldiers on zone C
    - Archer Tower on zone C, tank units on zone D
    - etc

    You'd have a dialog box indicating zones A, C and D before the match, after you select your feats. You then select how you want to contribute to the siege warfare by choosing how you spawn support troops when you capture zones or fulfill siege objectives. That would be neat.

    Minion Commanding is a thing I have proposed so incredibly often! But by Archer Towers I mean a thing that only the Defenders would have, while the Attackers have to push them back (in Siege Mode) and clear or destroy these Towers. To compensate this slight Defender Advantage, you can give the Attackers something like 10% more minions (just quick example).

    There could also be stuff like commanding some minions to run to a certain objective, but what I would definitely propose is to raise their damage up to 5DMG.
    You could add a quick option to send some minions, that are dedicated to your command, around like the "^" chat-button and make a new register with quick commands like "Archers --> C" and people would quickly learn the combinations by heart, so it would be a matter of 2sec. All would be more dynamic and less linear!

    In "Endless March" their damage was 14DMG, which was a bit too much, but 5 would be alright. In this case the minions would be more usefull and now comes the clue: There would be more importance on the difference between Heavies and Assassins due to their "Body Count" Ability!
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  9. #19

    Ganking isnt the problem

    Some ppl seemed confused when it comes to this. The problem is pre mades being famiar with each other and ganging up on casual players that solo q. Think about that for a sec
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