The reloading animations in the DLC is right while the animation in main game is wrong. We all know that the BFG50a is a semi-auto gas-operated rifle, so its reloading process should be :
1, Changes the magazine.
2, Pulls back and releases the charging handle.
And that's exactly what the animation shows in the Fallen Ghosts. While in the main game, it's process becomes:
1, Pulls back the charging handle.
2, Changes the magazine.
3, Pushs the handle back to front.
This animation is wrong because it's the reloading process of bolt-action rifle, such as HTI and MSR. By the way, the wrong animation also makes the gun model looks strange while it is reloading: there will be a box come out of the gun when pulls back the handle, and that box is not a part of the gun and should not exist in the real world.
Dev team, I don't understand how you guys can make such a mistake that you can easily prevent by simply copy the animation from the DLC. Please fix this issue as soon as possible.
Well they didn't change the bullet drop of BFG50a actually, so you should check that again. They did change the bullet drop of Extranjeros BFG, but they made it better, not worse.Originally Posted by GiveMeTactical Go to original post
Priorities first...like get all the money for year 2, then they will throw more skins and patches, break some of the stuff is not yet broken then scold the community a bit more, pluck away just a tad more and then comeback with a few kernels, everybody forgets about the scolding and plucking and by year 3 you may get some of the things that were not fix the first year so, yeah... soon!![]()