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  1. #1

    So I'm guessing PVP is more important

    What has happened to this game or the good Tom CLANCY game era lol, you guys announce that there is a new ghost recon dropping and has no pvp then a year later say that pvp is releasing later after release, then when it drops PvE pretty much stop getting content, at least tactical content like a knife or smoke grenades , and a new PvE dlc.

    Seriously you call this listening and if so who are you listening too, obviously no one who can see this game to be one of the greatest military to games on console's rn. Burn that Tom CLANCY name off. I'm glad I never held my breath for none of your tactical content, my skin would be deteriorating in my coffin by now lol.
    Come on UBI GTAV has more tactical gear than us and that's prob one of the worst games to milsim roleplay on.

    It's so funny bcuz I remember you guys said smoke grenades are being worked on by the team, but the f'd up part is that you left out where you said only for pvp. Like wtf was the communication about that, thats a slight detail that shouldn't be left out, it just gives ppl hopes up.

    I wouldn't even be arguing if u guys actually tried to make ghost war better, like 8v8 minimum, so we could have a squad DeathMatch 4v4v4v4, but Nooooo completely shut that down with your vision for "Ghost War core experience" like you guys don't even offer the choice of a mode with more players, knowing it's what ppl want. I hate limitations and 4v4 in a big map is very limiting. Lmao btw where is the hardcore mode like seriously

    As of Rn if there isn't any authentic Tactical gear packs, knife animation, and something beneficial towards the PvE experience by April, imma seriously just give up cuz it would show me what you think of the community that simply ask for the simple things that could make the game more immersive and better.

    For example why did you guys only put the compass only on PVP 😂 guys are sleeping on us PvE players and it's gonna cost you when u lose mostly all of em, especially to other games like insurgency Sandstorm coming out and etc
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  2. #2
    Okay...?

    You're not making anyone wiser...
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  3. #3
    Okay........?
    Never knew I was trying to make someone wise, 😂😂😂gtfoh wit comments like these stop wasting your time on posts like these, boi 😈.
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  4. #4
    Kean_1's Avatar Senior Member
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    Originally Posted by GRAW2ROBZ Go to original post
    UBISOFT been dropping player counts like crazy for this gen gaming. GRAW2 was 8vs8. FARCRY2 was 8vs8. FARCRY3 7vs7. FARCRY 4 and 5 only 5vs5. Heck Rainbow Six Vegas 1 and 2 had 14 to 16 players depending if you were dedicated hosts. Siege is only 5vs5. Also lack of game modes. UBISOFT been dropping the ball so much its a sick joke. But I barely buy their games now. Best to wait. Tons of UBISOFT games end up free with games with gold for XBOX1 any way. Crew,Watchdogs,AC Black Flag and many others all free. Best to wait. Make 'em suffer.

    FC5 is 6v6. ......not 5v5.



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  5. #5
    xPLAY3R1x's Avatar Senior Member
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    PVP is more important for UBISoft because they are now a Games As a Service (GAS) company.

    They take niche PVP segments of primarily PVE / solo games and try and milk them to death with MTX.

    The only success they've had so far is with R6 Seige. Even, For Honor, tanked and that was a PVP game from the start. Ironic.
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  6. #6
    Kean_1's Avatar Senior Member
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    Originally Posted by GRAW2ROBZ Go to original post
    My bad 6vs6. Major typo on my part. Whippee! Huge difference. That one extra guy gonna make a huge difference! XBOX1 said 5vs5 last year then they changed it. Still isn't 8vs8 like FARCRY 2. Heck 6vs6 with the map editor gonna have to be some really tiny maps to keep a steady flow of action going on. They gave the map editor more assets. Yet us mappers will get the itch to make larger maps and will be lame cause ya would have to wait for vehicles to spawn in or on foot walking for miles to see some action. UBISOFT still dropped the ball on every game they made this generation consoles. I only got burned twice last gen. Which was FARCRY3 horrible lobby system for mappers. Also GRAW Future soldier was dead for multiplayer in a couple weeks.
    How about taking it down a notch, eh? I was simply clarifying that is in fact 12 player vs 10. .....carry on.
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  7. #7
    Kean_1's Avatar Senior Member
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    Originally Posted by GRAW2ROBZ Go to original post
    Well you came in all snooty saying 6vs6. Still very lite for a map editor game. FARCRY2 was 8vs8 like over a decade ago. UBISOFT been back peddling in players counts for ages now.
    Snooty? :lol: I said "FC5 is 6v6. ......not 5v5." It was simple correction. ......not a statement to counter your argument.
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  8. #8
    AI BLUEFOX's Avatar Senior Member
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    At no time ever did Ubisoft say Wildlands would not have PvP. They even confirmed it would have it, as every Ghost Recon before it has, before release.
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  9. #9
    GORESH's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    At no time ever did Ubisoft say Wildlands would not have PvP. They even confirmed it would have it, as every Ghost Recon before it has, before release.
    Exactly, and as PVE players we have nothing to complain about, heck we got Narco Roads! We should be happy and shut up and play. Fact is PVP sells the most DLC, this is the motivation of all games these days.
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  10. #10
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by GORESH Go to original post
    Exactly, and as PVE players we have nothing to complain about, heck we got Narco Roads! We should be happy and shut up and play. Fact is PVP sells the most DLC, this is the motivation of all games these days.
    Yes, Narco Road should have kept all GR veteran fans happy for several years.

    PvP does help fund games there is that reality and it is one reason why I am surprised that some PvE players are so vehemently opposed to it. I can understand them not wanting to play it, but a bigger playerbase is better for everybody. The persistent theme of driving a wedge into that playerbase and polarising the modes into "us and them" isn't something I have much sympathy with. Either at a personal level as I love both modes, I have the time played stats to prove it, or at a general level. It plays straight into the hands of games companies giving us less for more; case in point R6 Siege with no campaign or BF1 with a minimal campaign.

    Why strive for separation when there are clear benefits? The current PvP content releases aren't instead of PvE, and there isn't a lack of PvE content because of PvP (which is a common misconception even though it is two different studios). If there wasn't PvP the current updates would not be occurring, we'd be waiting for the new PvE content all the same.
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