It's Watchdogs.Originally Posted by Rekalty Go to original post
Here is a sentiment that was shared on Facebook recently, and it's something that concerns me.
"Hopefully my fears are misguided, but I'm starting to get a really bad feeling about this game. I think the editor will be fantastic - one of the best we've ever seen so far on consoles. But all that will be for naught if they make it a pain in the *** to share and play maps. Yes, I know that private matches are an option, but IMHO the password system is going to be a huge pain in the ***. I've NEVER seen a game that requires password access to play on a private match. Usually you just send invites. And I know that technically, you can get your maps played on a public match, but that's purely random chance, and relies on a lobby that isn't full of ****ing idiots who just want to play stock maps or 'EASY KILL LULZ' maps.
Why, why, WHY, can't we just have the same system we had on FC2? If it ain't broken..."
-Tim Brown
I agree with you, Tim, I remember you stated this also in your podcast with Kemet1976 and Lazy Mapper.
I was thinking a lot what could be behind this. I hardly able to believe that they develop an advanced map editor with nine thousand objects, and they would not sort out the matchmaking properly. If the matchmaking will have problems I am sure they will address a fix as now they advertised this game the same way as FC2 back in 2008, where they heavily highlighted the map editor. They looking forward for people to play this game for a longer time and the only way is achieve such thing is to keep the players happy.
Why there is no old school custom game system like in FC2?
Maybe it would interfer with level progressing system which connected to the multitransactions. I think it will be updated after few weeks(hope not more), when they sold enough in game currency..