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  1. #11
    Let's take a look at the Assassins:
    Berserker: 120 health, has hyperarmor up 99% of the time, has unblockables, has quick heavies that chain with lights and vary between 30-45 damage. Despite what many may say, he's pretty powerful
    Peacekeeper: 120 health, no hyperarmor, no unblockables, uses bleed and quick attacks to stay powerful. Hasn't been touched in a long time since she's fine, even without unblockables or bashes
    Shaman: 120 health, no hyperarmor, has unblockables and bashes, has the same soft feints as Peacekeeper (heavy into guardbreak and heavy into light bleed). Still regarded as slightly OP
    Gladiator: 120 health, no hyperarmor, has unblockable and bashes, has a quick unblockable move that comes out faster than most character's lights, quick 30 damage heavies, has an unblockable pin that does a lot of bleed and guarantees heavy on wallthrow. S tier
    Orochi: 120 health, no hyperarmor (except on heavy deflect), no bashes, no unblockables. Quick lights, quick zone, but relies on his deflects and counter moves to gain the advantage. May require a small tweak to give him a boost
    Shinobi: 110 health, has hyperarmor, no unblockables, has a bash that guarantees a 30 damage heavy (you cannot grab Shinobi after his initial kick if he uses a light). Has quick double lights, long range guardbreaks that can interrupt opponents in the small recovery window they have after heavies and even lights

    tl;dr
    From this, the only hero that looks like he would need a lil boost is Orochi, because deflects are yet another tool in the huge kit pretty much all Assassins have that make them so powerful. And bear in mind, the majority of the rest of the roster shares the same or very similar healthpool to these characters without as much mobility. Deflects don't need to interrupt attacks or get any more powerful. Maybe you can make them slightly easier to use, but I wouldn't alter the damage or existing properties to any of the deflects.
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  2. #12
    What deflects need is

    1) to not be interruptable. Even if you trade with it, it should be guaranteed. Its already a huge risk to try and deflect instead of block or parry. Why should you also be stopped cold.

    2) they shouls function against unblockables! The same thing is true about counter crushing. I HATE that unblockable moves outright negate other parts of kits. They already cant be blocked, so they should deflectable and crushable.
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  3. #13
    Originally Posted by HazelrahFirefly Go to original post
    What deflects need is

    1) to not be interruptable. Even if you trade with it, it should be guaranteed. Its already a huge risk to try and deflect instead of block or parry. Why should you also be stopped cold.

    2) they shouls function against unblockables! The same thing is true about counter crushing. I HATE that unblockable moves outright negate other parts of kits. They already cant be blocked, so they should deflectable and crushable.
    1 I agree with, or they at least those attacks that don't should have some hyperarmor.

    2 No I don't agree. It's dumbing the game down to have multiple tools all able to overlap and each being able to handle everything. It cuts decision making from "They're throwing out X, so I need to Y/better not Z" down to "They're throwing out X, which does more damage between Y and Z/which is safer." I'd prefer that each tool have a specific purpose and thus specific weaknesses.

    If you could deflect an unblockable, why bother parrying it or anything else? Not only does it make parts of the kit and mechanics redundant, it takes away the option to make a bad decision, which is really the point of Player vs Player. Winner usually goes to the one who made the least mistakes.
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  4. #14
    Buuuuut, if you deflect an unlockable you are still going to eat that hit, same if you crushing counter it. At least that was my intention. It would become a risky technique that still worked, instead of the unblockable just nullifying a part of a heroes kit.

    Having parry be the end-all answer is terrible imo. Its one of this games major flaws, even after the changes. Its still mostly a defensive meta game, and it needs to be offensive.
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  5. #15
    Originally Posted by HazelrahFirefly Go to original post
    Buuuuut, if you deflect an unlockable you are still going to eat that hit, same if you crushing counter it. At least that was my intention. It would become a risky technique that still worked, instead of the unblockable just nullifying a part of a heroes kit.

    Having parry be the end-all answer is terrible imo. Its one of this games major flaws, even after the changes. Its still mostly a defensive meta game, and it needs to be offensive.
    Oh, you mean you'd take the damage but still pull off the deflect? That would be interesting, tho maybe needlessly risky unless it was the killing blow. It's ok for a mechanic like unblockables to make another mechanic like deflection null. It's part of the rock paper scissors balance of fighting games. No move or attack should be uncounterable.

    I agree the game could still use a nudge in the aggressive direction, but there needs to be a balance there too. While we may not like turtle staring contests, we may even less like twitchy, thoughtless, button mashing aggro.
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  6. #16
    What would also help alot if changing stance didnt put 100 ms delay on dodge.
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  7. #17
    Originally Posted by high-horse Go to original post
    Oh, you mean you'd take the damage but still pull off the deflect? That would be interesting, tho maybe needlessly risky unless it was the killing blow. It's ok for a mechanic like unblockables to make another mechanic like deflection null. It's part of the rock paper scissors balance of fighting games. No move or attack should be uncounterable.

    I agree the game could still use a nudge in the aggressive direction, but there needs to be a balance there too. While we may not like turtle staring contests, we may even less like twitchy, thoughtless, button mashing aggro.
    Yeah, that's exactly the kind of thing I mean.

    You might be right about the aggressive meta but... at this point I want to risk it. I'm tired of gb and parry being the entire game. Its getting more and more boring.
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