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  1. #1

    Asassin Problem.

    Asassins have too much live. Why (in special this paralympics friendly viking asassins) has this class so much live and can trade hits like an vanguard ? why ?
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  2. #2
    Charmzzz's Avatar Senior Member
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    Berserker is build around trading due to his Hyperarmor. And why should Assassins have even less life? They already have (mostly) the lowest HP values in the game: 110-120 compared to a 150 Lawbringer or 140 Raider.
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  3. #3
    Originally Posted by Charmzzz Go to original post
    Berserker is build around trading due to his Hyperarmor. And why should Assassins have even less life? They already have (mostly) the lowest HP values in the game: 110-120 compared to a 150 Lawbringer or 140 Raider.
    https://docs.google.com/spreadsheets...Kgc/edit#gid=0

    Here is the list, as you can see the assassins have 120 health and the shinobi 110. most heroes dont have much more health than the assassins.
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  4. #4
    Op got the point. Assassins got to much health. They should lower it a bit, like 100/110 tops and 95 for shinobi. A good example is shaman and gladiator with 120 hp, while warden, a full armored knight, gets 130.
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  5. #5
    Charmzzz's Avatar Senior Member
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    So 2 heavy attacks should kill an Assassin? Yeah, sure... Assassins already have the disadvantage of reflex guard and being unable to dodge after switching their guard direction. Plus they have 1-3 light attacks less life than the other Characters with static guard. And then the "other" Characters have fast attacks too, 500ms lights or melee moves are very common on all Characters across the board.

    Imo this is a "I got my a** handed on a plate from an Assassin, NERF ALL ASSASSINS" Thread.

    If you want Assassins to have less life, I want 500ms attacks exclusive on Assassins. Because they are fast and nimble, have less life and rely on being faster. Problem solved for me, you okay with it?
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  6. #6
    SpaceJim12's Avatar Senior Member
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    Yeah, sure... Assassins already have the disadvantage
    Are you serious? Like Warden main I can say, that assassins in this game have way more bigger advantage, especialy after Shaman, that ridiculous rework of Zerc etc.
    When I change my Warden to Glad or Orochi I feel like change difficulty mode to easy as ever. On Glad you feel comfort and free in attack and dodging like no any Warden ever could.
    So, I repeat myself are you serious?
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  7. #7
    Charmzzz's Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    Are you serious? Like Warden main I can say, that assassins in this game have way more bigger advantage, especialy after Shaman, that ridiculous rework of Zerc etc.
    When I change my Warden to Glad or Orochi I feel like change difficulty mode to easy as ever. On Glad you feel comfort and free in attack and dodging like no any Warden ever could.
    So, I repeat myself are you serious?
    Yes, I am serious. Warden as an example in comparison is extremely lackluster as he has a very limited moveset, got nerfed hard on his Shoulderbash and will get reworked. You are comparing reworked or higher tier Characters to one specific, superhard nerfed OG Character.

    Tell me what is the advantage of an Assassin. Ok, the dodge distance is bigger, but dodge timing is STILL important. I can dodge the same enemy attacks on PK and Warden, only spacing (when OOS or being ganked) is easier for Assassins.

    Anyway, I gave examples why Assassins have disadvantages (reflex guard, unable to dodge after guard switch) compared to static guard Characters. Your turn now. What is their advantage? Speed? Nah, I can list alot of 500ms Attacks on non-Assassins.
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  8. #8
    PDXGorechild's Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    that ridiculous rework of Zerc
    Hahaha!

    Sped up his light from feint by 100ms and added hyper armour to it, upped the damage of some moves slightly and nerfed his main damage attack massively. Made two finishers unblockable but they're still slow enough for you to make a cup of tea before they land.

    Ridiculous.
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  9. #9
    SpaceJim12's Avatar Senior Member
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    Anyway, I gave examples why Assassins have disadvantages (reflex guard, unable to dodge after guard switch) compared to static guard Characters. Your turn now.
    First of all, assassins have a lot of things they can spam without any real danger. I saw Berses, who feint like thousands attacks per sec and on HL, Warden and Nobushi I just can't do anything. If I react any way they land attack or parry.
    Than I saw PK, who overtop the turtle meta. She just wait you attack, then dodge, then light spam.
    You said you could dodge the same attack on Warden and PK, but like Warden what do you do next? Shoulderbash? 90% of assassins dodged it and than free GB, good luck next time. Do light? It's extremly slow and can't be a chain with dodge (like PK two spikes, when second bleed).
    On assassins you have no troubles with feint spamers, cause you can dodge, deflect, intrupt with the light and so. Assassins have a lot of versatile of dodge. You can do shield dush on Glad, and it's more way fuster, than Conq.
    For now assassins have a lot of tools to deal with every game situation and tones of damage. Reworked Bers, Shaman and Glad just simply stupid OP in 4v4 mode. When I met turtle who parry any attack, I just spam foot attack on Glad. Only assassins can dodge it. LB, Warden and others just useless in this moment.
    I'm not saying that Ubi should lower assassins health, but statment, that assassins have any disadvantage are ridiculous.

    And I use Warden example, cause I love this guy, like to play on him. And I have a lot of time to compare him with assassins.
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  10. #10
    The fact you think assassins are the only class that can spam lights its funny as a warden dont you have to rely on lights?.
    (I met turtle who parry any attack, I just spam foot attack on Glad. )Spamming that attack fails more time succeeds in my experience . your using the reworks /dlc to say there not at a disadvantage weres your examples are considered top tiers compared to the non reworked/dlc heros I could do the same thing by using orochi vs kensie or conq but there's no point in comparing the two as orochis kit is falling behind massively same as warden
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