Waaay too many of his attacks are uninterruptible. That should be a thing rarely seen in a game like this. Only certain things like the Heavy swings of the HL and Shug.Originally Posted by XJadeDragoonX Go to original post
I think they just need to make it a light and remove superior block. So that way he can't keep doing his combo if you block. And if you parry it, he takes big damage. It's too low risk, high reward as is.
But to be fair, all sidestep attacks should be lights. People abuse sidestep heavies so often. They rely on it so much because it's so reliable and even if you parry, you just get a light. Shaman, pk, kensei. All these classes do is spam that when you go to attack. Sure it's punishable. But it's just so easy. Should be more dangerous
It only got superior block during the dodge before he initiates the attack, so he only benefits from it when he dodges into your attack like with deflect. and even then he sometimes doesnt get anything because how long it takes to land.
Its REALLY slow and when you know that he will attempt it its easy to bait for a free parry though.
But i have to admit its amazing in group fights thanks to wide hitbox and how confusing it is when its targetswitched.
yeah, it's pretty ridiculous. You can see the cogs in their brain clicking slowly but they still get out a heavy from HL that phases right through their body. I'm swinging an I-beam. Give me a break.
Just once... ONCE... I'd like to see a patch come through that's not filled with incongruities and game-killers. You guys wrote it. You should know what it does.
Odd. Im not having any problem fighting Kensei. I just parry the dodge attack and smack him with ah eavy. Make him think twice about dodge attacking.
Also you guys release Kensei was garbage before the rework right? Now hes in a good place. He's not S tier, but no longer B tier. He's a nice solid A.