So a guide about how to turtle properly with orochi
Just kidding very well written Raime. But you make it sound too easy. You know that in "high" level play an orochi is probably doomed from the lack of option. I mean throwing a light from the different side of the zone just want to get parried hard.
If we put two players with same amount of skills and experience,one on orochi and one on the rest of the assasins who really has the tools to be more creative and play better mindgames through the fight? That's where my problem with orochi stands.
If he can outplay the other heroes? Definitively every single one of them. But comparing his double top and zone with shamans full kit on jumps,bleeds,soft feints and unblockables for example it feels like i use a stick to fight a full plate armored knight. He has like 3-4 more tools to be innovative with his gameplay.