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  1. #11
    Originally Posted by DoodTheMan Go to original post
    Is there anything in this game more satisfying than dodging a move while landing a hit with Riptide Strike?
    Riptide strike being the execute, or leading to gb, top heavy, execute.
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  2. #12
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Knight_Raime Go to original post
    Excuse the rude-ish title but I wanted to use something that would grab peoples attention.
    Some call it flamebait, others call it "writing good copy."

    The detailed situational advice is very much appreciated, Raime.
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  3. #13
    I really wanna punch this guy in the face right now
    Orochi is fine the way he is ?
    yeah maybe when he had a Vanguard Assasinguard at the sametime ... Because the only way to win duels with Orochi is Hard Turtle and Parry or Deflect.
    in a duel, you should be able to mix your Options. If you just keep focusing on Parry an Opponent, you are a Food.
    aswell as Deflect . or Riptide.

    Every Experienced Opponent i've Faced with my Orochi. Turtle alot more , i mean why now ? their Tool is safe for that and they know you are limited. so why should a Lion chase after a Cat ?
    The Options Orochi has are very limited, I always force my Opponent to Attack so i can Predict deflect or Parry. But its ******* Risky. and Stamina consuming.
    Orochi is Easy to Play but very Hard to Master Hero.



    whats your rep on Orochi ? you seem to be a another butthurt Orochi hater. which caused his Nerfs during All the Seasons.
    You make a Huge Thread for the Easiest Punisable hero after Valk in The game lol.

    Accept it or Not.

    The WAY OROCHI IS RIGHT NOW, IS T R A S H he has more disadvantages compared to Others.

    You can hard Turtle with Assassin Guard ( ) , and call it i am a "Master" Orochi But the fact that Orochi is Trash Doesnt change.

    Any Experienced player knows that.
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  4. #14
    Odd thread. Yeh orochi can be good but about 80% of what you said is good about orochi requires you to turtle. That I believe is what most have a problem with. His offensive ability is really lacking. It's the same it's always been, top light/zone. Only difference top light is weaker now. I like orochi. I think he is the most "pure" character on the roster. If someone wins with orochi he was better than you. Can't blame any of what he did on cheese/cheap tactics because he doesn't have any. Compared to most other characters he is extremely weak, an orochi is required to have a much higher skill ability than most others so a Battle between two equally skilled players and one is playing orochi, orochi loses.
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  5. #15
    Originally Posted by Knight_Raime Go to original post
    To whiff punish. To beat raw bashes. the list goes on. If all else fails this is his most consistent way of punishing you and staying in your face.

    Side lights/zone:
    Both perform the same function. they exist as random throws on already conditioned enemies. Someone constantly blocking top but not falling for your feint baits?
    Zone. someone wise to blocking the side hit after your double top light? zone. Someone eyeing for your zone but blocking your top lights? opposite side light (from your non zone side.)
    I am not saying you are wrong, because you are not, but i got to point out aganist this specifically. Bear in mind that this is my personal experience, anecdotal evidence and your mileage may vary.
    But when i see orochi throw random side light as a surprise tool, doesnt matter the situation, it gets parried about 80% of a time. It just got weird combination of being relatively slow, and clear readable animation that says "this is 100% comitted attack and you are free to parry it". IMO, because of the animation itself, even if you sped up all his lights up to 500ms it will still be easy to parry and will not help him much, if at all,

    With riptide and storm rush, you are indeed correct, catch is, you need to perfectly know your matchup and exactly know which attack is punishable and which isnt etc. Not that requiering precise matchup knowledge is a bad thing, it just makes him harder to use compared to some others.

    Imo, as some already pointed out, its that just whole concept of Orochi.that is at fault. He is an assassin... that lacks offensive options and needs to be played very reactively. Why would you play assassin if you wanted to turtle? Instead of playing any of the dedicated turtle heroes. It just feels wrong.Its counter-intuitive.
    And to top that out, there are some questionable decisions in his numbers. Compare top and side heavy. Side heavy is 100ms slower AND deals 5 less damage then corresponding top heavy. Just, why? Why would you ever use it, except from attempts at being "unpredictable"?

    I dont think he is WEAK weak, but he is definitely pulled down by conflicting design choices behind him.
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  6. #16
    Originally Posted by Arekonator Go to original post
    Imo, as some already pointed out, its that just whole concept of Orochi.that is at fault. He is an assassin... that lacks offensive options and needs to be played very reactively. Why would you play assassin if you wanted to turtle? Instead of playing any of the dedicated turtle heroes. It just feels wrong.Its counter-intuitive.
    Here is the issue I take with this line of argument, yes he is an assassin,he is also a counter attacker.

    Now assassins can obviously take many forms, going by the original three, berserker is all about in your face damage and has the tools for that,peacekeeper is also a counterattacker but an counterattacker done wrong in that she can overwhelm opponents with quick offence rather than relyon her counterattacking bleed kit, orochi is actually where the peacekeeper should have been, able to use his kit in such a way that his best form of offence is to read his opponent and punish them with a burst of damage that melts away half to three quarters of their bar. Yeah people are going to call it turtling, but ubisoft, by the devs' own words, were looking for a burst damage character and the thing with burst damage is you do not make that safe or risk free.

    Like I said in this thread, I have picked him up today, I also mostly 4v4 but I have taken him into duel as well because that is the best way to test my point. I have seen so many orochi try to use storm rush and riptide strike as openers that it is painful because they obviously aren't openers, they are the tools to punish the opponent on a read and open up a huge burst of damage. I'm only just really getting to grips with him in duel but my last against a highlander very much backs my point. First round, I tested his reflexes to the dodge attacks, he can deal with them well so those become a tool to shut down offensive stance,I get a few double top lights in. I feint storm rush a few times, this baits a heavy, guardbreak as I had just feinted stormrush so couldn't go back into it in time, top heavy, then a storm rush,execute.

    Second round, he is looking to get into offensive stance, I shut that down either with dodge forward or if I had gone back into storm rush setup, the storm rush, one gets through, he blocks double top but goes for a heavy and eats another storm rush, he goes for the kick, eats a riptide, execute.

    Third round I got greedy, tried to force the issue,get shut down hard.

    Fourth round,again, I am feinting heavies, feinting storm rush, he goes for a shot, eats a guardbreak heavy,goes into offensive stance, eats a dodge light,we trade a few,he eats a stormrush, execute 3-1.

    Now what I was doing could very well have been called turtling, but I stayed mobile and it didn't feel like I was standing there baiting parries, I was staying active and punishing any misplaced attack. By no means am I saying orochi doesn't need any changes, but given people have dismissed what I put into practice as 'style points' when I have debated that in the past, at least some part of it is on his mains wanting a burst damage character to not have to rely on his burst damage but on 'safe openers' which honestly he should not have any more than the peacekeeper should be able to ignore her own it in favour of lights.
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  7. #17
    Originally Posted by Baturai Go to original post
    I really wanna punch this guy in the face right now
    Orochi is fine the way he is ?
    yeah maybe when he had a Vanguard Assasinguard at the sametime ... Because the only way to win duels with Orochi is Hard Turtle and Parry or Deflect.
    in a duel, you should be able to mix your Options. If you just keep focusing on Parry an Opponent, you are a Food.
    aswell as Deflect . or Riptide.

    Every Experienced Opponent i've Faced with my Orochi. Turtle alot more , i mean why now ? their Tool is safe for that and they know you are limited. so why should a Lion chase after a Cat ?
    The Options Orochi has are very limited, I always force my Opponent to Attack so i can Predict deflect or Parry. But its ******* Risky. and Stamina consuming.
    Orochi is Easy to Play but very Hard to Master Hero.



    whats your rep on Orochi ? you seem to be a another butthurt Orochi hater. which caused his Nerfs during All the Seasons.
    You make a Huge Thread for the Easiest Punisable hero after Valk in The game lol.

    Accept it or Not.

    The WAY OROCHI IS RIGHT NOW, IS T R A S H he has more disadvantages compared to Others.

    You can hard Turtle with Assassin Guard ( ) , and call it i am a "Master" Orochi But the fact that Orochi is Trash Doesnt change.

    Any Experienced player knows that.

    This guy is 100% right. Good players just turtle with top guard. Side lights are parry bait. If you are a good player riptide is a joke. If you have any kind of fake out game the orochi would be crazy to pop it. Can’t deflect more and more charecters because they will just spam threw with hyper armor. No OOS punish at all against a player that can cgb and block.

    Don’t get me wrong as a 45 rep Orochi I can win against a lot of players but when I play people that are skilled I do feel that I am at a disadvantage.

    P.s. reflex guard is annoying.
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  8. #18
    Hormly's Avatar Senior Member
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    Orochi is the easiest opponent for me by a mile. Fighting one after fighting a gladiator is laughable in how clearly defining it is of the leap between OG and DLC
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  9. #19
    I agree a good player using orochi can be a challenging opponent but that doesn't mean his kit is on a good place
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  10. #20
    https://mobile.twitter.com/Tobias/st...66396447281152

    That video is from the of the glory days of the Orochi....I really miss those days....My Orochi was a savage...
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