So, highlander was utter garbage before S5, and now he deals tons of damage with a single hit. In duel it's enough to be careful and you wont lose, in fact you will probably destroy any highlander.
but in 4v4? he'll just come spamming thousands of unblockabls that deal massive damage while you are fighting someone else. he can grab you and throw you on the ground for a GUARANTEED unblockable. he can kick you and wall splat you for guess what, a guranteed unblockable.
why would you even create a character like this? he's not strong in duels and not fun at all in 4v4
please reverse this trend
the kick to cabertoss has been to powerfull since the beginning since it gives you a free heavy. Imagine a guardbreak that you cant block for all heroes.Originally Posted by Vakris_One Go to original post
You can still dodge it though. In the beginning its tracking was pathetic and it made the move near useless and a waste of stamina, the only players it was powerful against were noobies who didn't know what to do.Originally Posted by kanuzira Go to original post
Now it actually presents a viable threat because you need to time the dodge correctly in order to avoid it. Imagine a move you can dodge and get a free guardbreak as a punish - that's what Caber Toss is. And rolling back still evades both the kick and the toss.
just because he is no longer garbage tier? now he deals MASSIVE damage with SIMPLE BLOWS. that's too much for 4v4. they could have added some moves, they modified caber toss that might be good (also for duels, thats my main point), but he is just annoying to play against in 4v4. he will just come and spam unblockables that will kill you in few hits. just ruins the experience.Originally Posted by Vakris_One Go to original post
actually my point is that a character that just need to go in "offensive stance" (again, useless in 1v1) to spam unblockables is just a bad idea. now he's here so we'll have to deal with him, but now he also kills you in 3 hits? amazing
I find the new highlander is just a random experience these days. All i do is wait for him to enter unblockable mode and swing my lights like a crazy person and hope it interrupts all his attacks, as theres no way to really react to what he does. is he throwing a kick?! better guess properly because if he feints into a grab youre eating a big hit, and if the kick lands youre eating an even BIGGER hit (i think)
this game is starting to feel more and more like streetfighter
harshing my buzz
Having two stances is actually an interesting concept in my opinion and they could do more with it like giving the Warden a half sword stance. If Highlander just "spams unblockables" all you need do is either parry them or light attack him out of OF stance - in a gank situation focus on him as your main target and interrupt his OF stance as much as you can. Almost every character in the roster can now generate some form of unblockable attack or shove so really Highlander is not the be all and end all of sinners in 4v4s.Originally Posted by swiss_soldier_1 Go to original post
Nerfing his damage would basically put him back to where he was - utterly mediocre in duels and back to just killing you slightly slower in a gank. So you'd be putting one character back down into bottom tier in 1v1s while the unblockable craziness in 4v4 continues on.
Why not instead ask for the devs to address the problem of shoves, grapples and bites in 4v4s directly? For example, being hit with a shove/grapple/bite in an outnumbered situation should fill up your revenge meter by a factor of 50-60%. That way you get your revenge quicker if being stun locked and pushed around. While in revenge mode you cannot be unbalanced or stun locked by unblockable melee attacks (kicks and shoves have no affect on you but Caber Toss, Demons Embrace and Shaman bite still do).
Finally, revenge activation should be instant the moment you press the button and should stop stuff like Raider's shoulder carry, Shaman's bite and Highlander's Caber Toss if timed right at the moment they grab you - i.e. just like how you can repel someone's weapon strike if you pop revenge. Shugo's Demons Embrace should also bounce off you if you popped revenge just as he is about to grab you but Shugo should not lose health in that situation, he should only be unbalanced.
What about that for a game-wide solution?
there are tons of threads about all the unblockables spam, obviously its not just highlander. focus on him? what if there is two of them? what if comes from behind and in 2 hits he kills you? thats the problems. its just how the character is made that doesnt make any sense to me. next to useless in 1v1 and destroyer (not in a positive way, nor in a skillful way) in 4v4