yeah you dodge the bash and then? you sit and wait, if you dont have a dodge attack. great. definition of safe move = unpunishableOriginally Posted by ArchDukeInstinct Go to original post
who said warlods headbutt is more reactable? i specifically put it there because its hardly reactable but you still get a gb after dodgin (with conq? no.)
i said centurion's kick is very reactable, maybe learn to read
conq hating? i have reputation 8 conq and i always loved the character, i was super happy about the rework but now winning is so easy that i stopped playing him. so the only human garbage here it's you, whining conq main that wants to win every match with ease
just disapperar from this conversation
the other points have been dismissed by the other guys answering
What a strawman argument. Literally every single unblockable in the game is ''highly telegraphed with an orange glow", difference being that most others are either slower or have a move preceding them. You're trying to make it sound as if his SB is an oh-so-reactable and easy to see coming move because it shares the base mechanic of every other unblockable (again, really bad argument), when it's pretty much up there with the most difficult ones to do so. There's a reason why everyone hates stuff like Gladiator Zone/Toe Stab or Warlord Headbutt - 500ms Unblockables from neutral are stepping on the line. Whether they actually cross it depends on two things: how useful the move is and how punishable it is. Conq's is both very useful and hardly punishable.Originally Posted by ArchDukeInstinct Go to original post
A slight nerf is in order, in my opinion.
All the power that was nerfed out of the warlord over the past year has been given to the conq. Fighting him feels like fighting a stronger evil doppelganger of myself. Fullblock? His is better. Unblockable from neutral? His is better
Perhaps this means WL will get his old kit back? Since the devs have clearly changed their minds on what constitutes ballance.
I'll take less stamina damage/more stamina on the shield bash if I get a damage buff on my heavies.Originally Posted by Maximum_Playa25 Go to original post
Originally Posted by EvoXTalhante Go to original post
Now I don't want this to come across as me taking sides here. if you look back at discussions between me and instinct we basically never agree and tend to butt heads.
But potentially the reason he finds it so easy to escape/deal with is because he's played nothing but conq for so long. Just as i've played an absolute boat load of centurion and do not struggle with him. Never really did. I'm not saying this means conq is balanced or anything. Just saying that he probably has superb muscle memory with conq. And that's why it's easy for him to deal with.
Rep doesn't really mean anything in really any context. And just so you know the devs don't even begin looking at your matches for data till you are your opponent are above rep 1.Originally Posted by WastedPunk Go to original post
Relying only on bash will get you beat by anyone decent. And that's blatently false. there are heros that can punish it after a dodge. Granted there isn't a universal punish for it. but still.
everything in this game is punishable in some regard.
Conqueror really doesn't need shield bash from a forward dodge if they buff his shield uppercut correctly with more universal changes like heavy on chip and possibly pausing stamina when blocking heavies, basically making heavies more rewarding to throw out. along with back dodge universal change and the way out of lock tech operates...
I would change Conqs kit around to making his flail actually his key tool and not his shield 24/7.
Also if he gets a superior block on forward dash I feel he should have been given a spinning shield uppercut type move that confirms into a heavy, keep his side dodge shield bash though.
His kit just isn't exciting to where it's at right now. and tweek zone to be slower on start up but quicker when he starts actually spinning the flail around and have it do more damage as it's held out longer.
Ways to fix his Shield Bash;
- Make it more telegraphed.Hell,even his forward dodge looks like a shield bash without the orange glow.
-Make it so that a light is guaranteed if you dodge but not a guardbreak.Im not sure if this is even possible but,Guarantee a light if you guess correctly and dodge but not a guardbreak.
-With the nerf,I would also rather have his Shield bash stamina depletion increased to 5-10 and the ability to use shield bash from an all guard block (like he was able to pre patch)