LiesOriginally Posted by Animaeus Go to original post
Entirely depends on who you play.Originally Posted by Hormly Go to original post
Piss easy with PK or any other assassin.
Nigh impossible with lawbringer.
His OOS game has to be oppressive or we'll end up with an orochi situation.
His forward bash is absolutely punishable by several members of the cast.
His recovery only feels bad because he's canceling his dash recovery with a bash. if he just raw dashes in any direction that's not the front it's a free GB for all.
I'd be down with increasing it's stamina cost. maaaaybe increasing the recovery on the bash.
nerf shield bash... buff his shield bash from feinting a heavy, buff the speed of it because he gets hit out of it against characters with fast heavies. I don't mind that version of the bash being unpunishable on gb tbh.
Pretty much all his cancels into shield bash should be sped up a bit but his shield bash in neutral should be nerfed a bit...
Originally Posted by RenegadeTX2000 Go to original post
I could see maybe buffing his shield uppercut so it can actually work against side attacks instead of just side dodges.
I think his current recovery with a forward bash is like...500ms? Which is punishable on GB with proper spacing on most heros. but it's pretty difficult.
If his current forward bash recovery is 500ms then making it 600ms would probably still keep it oppressive. But i'd just much rather they increase the stamina cost on the move.Originally Posted by Tyrjo Go to original post
Man... All they need to do is make this game more rewarding for heavies causing more chip on block. Then make shield uppercuts quicker and he really won't need the shield bash in neutral.Originally Posted by Knight_Raime Go to original post
and before anyone says that Heavies causing that much chip would ruin 4v4's. Hell the game is all about unblockables in 4v4 anyway, with heavies on chip everybody would have something to use other than just viable unblockables. and of course adjust the way obtaining revenge and having revenge would negate chip damage from attackers, not completely but well enough you wouldn't get manhandled.
but 4v4 ganking needs balancing in general in my opinion, like if somebody GBs you and you CGB, you should have at least some armor to where you receive 50% less damage and more scenarios like that which would help even the playing field.
I put this on another form I’m going to mention it here the Conquerer is too safe. They gave one of the best turtle characters in the game ways to open up players and not trade anything for it. He’s not to bad with any character that has a good dodge, side stepping attack, hyper armor, or abilities that timed right can shut him down. With anyone else is troublesome. The only issues I have is he is hard to open up still and baiting him only gets you so far. Also his invincible with his zone is crap. With the right gear build, you can sustain it for some time. The other day it took me and 2 other teammates to take him down because we would all surround him attacked he throw his zone get revenge and just keep doing it and then got revenge a second after it wore off. I think what killed him was the chip damage. But still that’s something that can be exploited and become an issue fast.
LOL love all the conq mains saying he is balanced 😂
I am rep 1 conqueror.Picked him as soon as S5 Started and I'm already ****ting on everyone except assassins.
Just shield bash or forward gb.
Repeat these moves for free win
Not to mention the fact that SB is un-punishable even after dodge ,😂