What? Like this?:
https://www.youtube.com/watch?v=bSs91a7ur54
.....if only this was something GRW had. Maybe for GRW2.
Well, forget about Ghost War. So what are exactly meant by (as said many times) "we haven't stopped supporting PvE" then?Originally Posted by UbiInsulin Go to original post
Some unknowingly unfinished/error carry-over items? More overpriced loot crates/small items?
I'm not directing this frustration at you and your friends over CM team, mind you. Why this game turned into Ghost War, man? I mean, c'mon, you can't deny that PvP updates have been bringing more jam-packed items in both quality and quantity compared to from the whole PvE updates combined so far. Considering how many developers smaller than Ubi's standard have managed to create big maps as well, it almost felt like you guys have been dreaming on making PvP game while using the PvE as money roller.
Well PVP is the main thing now because people were angry it didn't include it from the beginning, there's no conspiracy behind it is just that the PVP portion of every game needs to have more content because that's the place were players spend most time, after they finish the campaign and also let alone the fact that it wasn't includcd so it needs to have a good amount of game modes and maps.Originally Posted by Kane_sg Go to original post
Don't get me wrong i would love more PVE content but we need to wait for it, they promise dlc, extra missions and updates for PVE which they have done. Of course that if we compare it to older games pve content is very short, there isn't even a guerilla mode which they included on GRFS and don't get me started on what's missing from GRAW, things like terrorist hunt for example. We are not going to gain anything asking over and over again, there are other games, just go and play something else till they announce something because believe they will.
You don't even need a content creator, like in FC5. We just need a random mission generator, similar to the Reda missions in ACO. It only activates once the campaign is completed, and it can send you anywhere on the map, to complete any number of mission objectives. From assassination, like in Fallen Ghost, where you have to identify the target, based on limited intel , like being a chain smoker, or wears a cowboy hat. Or hostage rescue. Or destroy or steal a particular target vehicle/ intel cache from inside a target location. Diffuse a bomb, before it detonates, adding a timed element to the mission. A lot of these types of game mechanics already exist in the game, or DLC So all we need, is for something to randomly assign the locations and missions, to keep many of us playing, without having to create actual new content.