Assasins back dodge OOS is faster than other heroes with stamina , u cant punish then when they go OOS , so they can just spam their 400ms light and if u are Gladiator u have 1000 tools and 400 ms unblockables and every singe one can be feinted then u have another 1000 options and u just spam and spam and spam no worries about your stamina cause if u run out u just back dodge at the speed of sound and no one can catch u or punish u .. PLS fix this cause its ******ed , even more so now cause there is less parrying so assasin just spam ther faster then blinking speed attacks .
Per Eric on Reddit:
The Fight Team is working on a global backdodge change hopefully to come later this season.
[UPDATE]And I just got a precision from the Fight Team that back flip is separate from backdodge, so my response, while true in general, doesn't apply to the Shinobi's special move here. That said, they see your feedback on the backflip!
If we are being realistic here, it makes sense. Assassin's are the weakest when out of stamina in every other way. They have reflect guard so defending is extremely difficult. They have the least amount of health so a punish is worse for them. A shinobi can die from full health from certain oos max punish. To compensate, they move faster. This is balanced. I use all characters so I don't want you to think this is a biased opinion. But I can hunker down significantly easier with non reflex guard characters because reflex guard is hot garbage. Doesn't even work half the time
No its not. Going out of stamina is the assassins fault, she miss played and should be punished but instead they can just backdodge with no penalty. Back dodge should be 2 times slower when oos. You do not need to backdodge to defend yourself if oos you can still parry and sidedodge everything. When oss you should be forced to stay in the opponentsface and forced to defend only until you regained stamina.Originally Posted by XJadeDragoonX Go to original post
Discussion here doesnt matter anyway IT WILL be changed.
There isnt "no penalty". You know they're gonna backdodge so just guard break them. They can't counter guard break when you do that. Idk. Maybe I just don't have as much an issue with it as other people. If you're upset about backdodge, the devs should make all characters even when oos. Assassin's have reflex guard and because of it, they have high mobility to defend themselves. Other characters have a static guard and because of that, have low mobility because they have high defense. It's an equal exchange. If you want to remove the assassin's mobility, remove reflex guard and I'm cool with it. nerfing mobility without compensating it with defense is a huge nerf to assassin's across the board. Plain and simple. Hopefully we can agree on that philosophy. It seems fairOriginally Posted by Waynedetta40k Go to original post
That's his point though. Their dodges are both quick and distant. Like they can outrun forward dodges with their back dodge OOS. That's exactly unfair, as they face very little risk for poorly managing their stamina. Where other heros with puny dodges suffer more and trade only static block/guard, not a fair trade IMO.Originally Posted by XJadeDragoonX Go to original post
Originally Posted by Waynedetta40k Go to original postYou already have to remember that poor management of stamina isn't always the case. Many characters in the game do stamina damage. Also, like I said, it's a trade off. Mobility for defense. I'm cool with removing that for static guard. That's totally fair. But what a lot of people fail to realize is you can sprint after dodging assassin's and they still have to guess if your gonna grab or attack the exact same way. So for now, until it's changed, I suggest people struggling with backdodge try sprinting the assassin's down. It works a lot of the time and I get a max punishOriginally Posted by Vrbas1 Go to original post
lol no you dont get it, it wont be like its only the assassins that get ther backdodge nerfed but everyone. So no need to give you a static guard.Originally Posted by XJadeDragoonX Go to original post