1. #21
    I'm not going to talk about obvious things such as those listed in negodyaeff's post, because they should've been done already. Just some other things.

    1. Start reading our posts and answering us on forum. Act like you care a little at least.

    When you start doing this, you can proceed to other points:
    2. Stop giving donkey donuts as rewards in bunker.
    3. Bronze medal should give some points - completing a map is better than not doing it, right?
    4. More tracks and bikes in bunker (why not to let players battle with, lets say, Agent, if both sides have it upgraded to maximum?).
    5. Less pay-to-win events, more paintjobs/outfits (a win-win for you) - 'love express' is a nightmare, really.
    6. Tracks-search tool.
    7. Slot machine rewards are almost totally pointless (I play it only for 3/6 pvp tickets on 1st/2nd slot). Give better rewards with less win chance.
    Share this post

  2. #22
    Couple of edits

    Originally Posted by kamilus26 Go to original post
    2. Stop giving donkey donuts as rewards in bunker.
    Unless the player may need donkey donuts (e.g. hasn't fully upgraded donkey or crazy bike)
    Originally Posted by kamilus26 Go to original post
    3. Bronze medal should give some points - completing a map is better than not doing it, right?
    Bronze does give points...up to 249,999. See xitooner's scoring: https://forums.ubi.com/showthread.ph...ring-Explained
    Share this post

  3. #23
    xitooner's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    3,224
    Thanks to negodyaeff for covering all the bugs so completley; I will concentrate on my favorite gaming enhancements:


    - Proper in-game access to all old tracks

    There are excellent business justifications for new tracks "not releasing for X months or more", and I completely back up RL on doing that. But that being said, RL has totally dropped the ball on delivering old track content... there are some from YEARS ago that still arent accessible. This has got to be the single biggest gripe in the game.

    There needs to be a standard way EVERY track becomes available in-game. After RL uses those new tracks as enticements to get people to run the bunker, etc... every track EVER made in the game needs to be placed somewhere that people can "earn" it by playing:
    * Slot machine offers tracks as rewards up to level 16, but it goes to level 30. Plenty of room to add tracks and encourage slot machine usage (and no need to stop at level 30 slots).
    * Add still more tracks to the loot wheel (random gift for playing the game in general)
    * Add more tracks to the Chip Shop
    * Add permanent track packs to the daily shop for even more.
    * Extend ANBA rewards to add even more tracks.
    You get the idea. The irony of this is... not only does it fix the griping, it adds justfication to play the game more.


    - Put bunker-only tracks on the map, so we can run them with donkey, etc easily. If I have to "earn" this as per above, I gladly will.

    - More slot machine variety challenges
    * Instead of back-wheel (wheelie) how about measuring the time for front-wheel? Thats a LOT tougher, and would be possible on some of the hilly tracks.
    * Take away both of the "rotate" controls; you have to reach gold , no-fault, etc with just "gas/brake"
    * Give us full power (ie no braking allowed); you have to reach gold, no-fault, etc with no control of gas; you just have lean.
    * An alternative to the above... rather than being one of the requirements, make them bonuses if you do them (ex. you get a 25% bonus to any rewards if you complete the assigned mission parameters but did it with no rotate, or with gas on the entire time, etc ... doing both of them gives an even higher bonus.). The idea here is to make even the standard old missions seem "new" again.

    - FMX tricks on a new LB:
    It sure would be cool to be able to do some of the most basic FMX tricks, like Superman, Dead Body, etc. . . . for extra points towards a LB score; just enough to help counter the loss in speed/time. Example: have a new LB for the existing main set of bikes.... where high rank requires both "speed' and "style". One possible way to implement within existing game limitations: while in the air, tap the brake to start a new trick...that plus the current angle of the bike determines which trick you do....maybe you more than one trick that way.... but tap gas to end it before landing, or you crash.

    - Tournaments
    It was mentioned above but worth mentioning again. It was done perfectly in EVO, etc... just make us run 3-4 pre-existing tracks one after another and sum up the total scores. Get about 20 of these together of varying difficulty, and you'll have people running those things for months!

    - Track Central
    Worst part of Frontier is the loss of community content vs console Trials games. We have track-making GENIUS in the mobile community that we dont use at all. I know its not easy to add, but this game would be never-ending if this had been added. I hope desperately that a Frontier sequel will have it.
    Share this post

  4. #24
    Originally Posted by xitooner Go to original post
    I know its not easy to add, but this game would be never-ending if this had been added.
    It's very easy to add as independent mode. Just need to add button to activate editor, change paths of saving tracks so they can be accessed without root and fix couple of bugs that cause it to crash.
    To integrate user-made tracks into game is more complex task ofc. But i think it will be enough at first just to give players sandbox mode without any leaderboards etc.
    Share this post

  5. #25
    HU_HeroZero's Avatar Member
    Join Date
    Jun 2015
    Location
    Hungary
    Posts
    191
    Fix the big clock above the Saloon, it always shows the same time. : )))
    Share this post

  6. #26
    Sl1mboy84_T3F's Avatar Member
    Join Date
    Dec 2014
    Location
    France
    Posts
    389
    Maybe you do the one thing we ask since the beginning of the game.
    CLEAN THE LEADERBOARDS. !!!
    Yeah and also listen to Alexander
    Share this post

  7. #27
    Chemical-TBR's Avatar Member
    Join Date
    Jul 2015
    Location
    Canada, eh
    Posts
    474
    Originally Posted by negodyaeff Go to original post

    3. Fix "upgrades.txt" bug. After antispeedhack was introduced Agent and KTM 450 Rally become a bit slower.
    A bit slower? Can you explain?
    Share this post

  8. #28
    Originally Posted by Chemical-TBR Go to original post
    A bit slower? Can you explain?
    Every bike part upgrade increase certain bike parameter to certain amount of points. When bike fully upgraded total sum of those points for each bike parameter should be 1000. Speedhackers hacked those points so sum exceed that 1000 value. Right now there's hard limit in the game that this sum can't be more than 1000. But for two bikes there are errors in config file. Sum of those points for Agent's speed is 1250 and for KTM-450's acceleration 1025. With this hard limit they become 1000, and obviously bikes become little slower. For KTM maybe it's not that big deal, but max speed of Agent was reduced noticeable.
    Share this post

  9. #29
    xUBILYNXrLIARSx's Avatar Member
    Join Date
    Jul 2015
    Location
    Portugal
    Posts
    449
    this is just pathetic...

    you do NOT need a monthly thread to ask for improvements/corrections from us...

    how many threads does this forum have? let's say 458329... so i guess at least 458328 are about some bug or some suggestion. you should read them if you haven't yet!

    why do you even ask? you already know them all, and Alex negodyaeff knows them all + 1, still you do NOTHING!
    Share this post

  10. #30
    clarx1's Avatar Member
    Join Date
    Oct 2017
    Location
    UK
    Posts
    121
    Originally Posted by negodyaeff Go to original post
    Every bike part upgrade increase certain bike parameter to certain amount of points. When bike fully upgraded total sum of those points for each bike parameter should be 1000. Speedhackers hacked those points so sum exceed that 1000 value. Right now there's hard limit in the game that this sum can't be more than 1000. But for two bikes there are errors in config file. Sum of those points for Agent's speed is 1250 and for KTM-450's acceleration 1025. With this hard limit they become 1000, and obviously bikes become little slower. For KTM maybe it's not that big deal, but max speed of Agent was reduced noticeable.
    Wheelie. This is a big problem. Get it sorted please. Oh and again clean up the leaderboards.
    Share this post