If the editor had the opportunity to turn off the influence of water on the gameplay. And you could walk under the water and changing the gravity in the editer would create the effect that you are in a heavy suit in the water. It was possible to create locations under water and playCreate underwater locations with flooded ships and buildings with Fish and Sharks
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I like this idea too.
Thing is, the water is blurry, so you wont see much.
Maybe a better idea is to have a water sheet asset, that can be resizeable, that LOOKS like the top of the water. You can place it at any height over your head.
Adjust the gravity, adjust the environmental settings to appear more blue or green (among other things) and itll LOOK like youre under water, without actually being underwater, and itll be clear to see everything.