Originally Posted by Viragoxv535 Go to original post
I will say I was definitely surprised to get the invite! I'm certainly not as active of a ME user as anyone else who was there thats for sure, I have no illusions about that, but I thought maybe that was part of the reason. They seemed genuinely interested in hearing about community feedback from multiple perspectives. Or maybe they'd invited others who were unavailable and had to settle for me? haha. It was a privilege to get the opportunity, it was awesome seeing the studio, the editor & meeting the people behind the game as well as the other community members! Thanks again Ubi for everything!
I didn't mess with water too much in my time with it, I know akilyoung could answer this much better than I can, but there are a number of properties you can assign to the water for it's appearance. You could make muddier water if you wanted for sure...Originally Posted by GRAW2ROBZ Go to original post
Here is a sentiment that was shared on Facebook recently, and it's something that concerns me.
"Hopefully my fears are misguided, but I'm starting to get a really bad feeling about this game. I think the editor will be fantastic - one of the best we've ever seen so far on consoles. But all that will be for naught if they make it a pain in the *** to share and play maps. Yes, I know that private matches are an option, but IMHO the password system is going to be a huge pain in the ***. I've NEVER seen a game that requires password access to play on a private match. Usually you just send invites. And I know that technically, you can get your maps played on a public match, but that's purely random chance, and relies on a lobby that isn't full of ****ing idiots who just want to play stock maps or 'EASY KILL LULZ' maps.
Why, why, WHY, can't we just have the same system we had on FC2? If it ain't broken..."
-Tim Brown