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  1. #11
    For what it's worth, the devs have delivered on most of their promises. Maybe not as fast as we want, but they have. If they say they're reworking og characters this season, I'm inclined to believe them. With the kensei and conq rework, we almost have 2 new heroes this season anyway. Berserker not so much but whatever. Even if they rework 1 more character only this season, that's a good amount of progress if you ask me. Alongside the other weekly content that we get. plus there's an XP event coming up which has me pretty hype. Time to level up these characters I never use because I have no gear.

    My 2 cents
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  2. #12
    Originally Posted by XJadeDragoonX Go to original post
    Maybe not as fast as we want,s
    This is hilarious. It sound like the community was asking for so much.
    All the community asked for in the first place, especially in the first month when 90% of avg players stopped playing, was a game thats not in Alpha or Beta state but a working game with only minor bugs and not gamebreaking one hit glitches, mass connection problems, no servers oh no i stop here the list would go on forever.

    Fact is, the game is -RELEASED- for one freakin year. they had time to develop and a freakin whole year on top of that. Its not much to ask for a polished game now isnt it?
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  3. #13
    UbiInsulin's Avatar Community Manager
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    Originally Posted by EvoXTalhante Go to original post
    Roadmap showed just a bunch of boring events + another Dance of Death until the end of April.

    - No Arena Mode
    - No Warrior Trials
    - No reworked characters
    - No permanent new game modes

    Just more outfits, emotes and effects for the horribly overpriced market. Did I miss something? That was the most uninformative Den since a while.

    If I didn't, then I guess it's time to do what I'm sure a number of players already do - get in, do the orders, get out.
    The roadmap may not have referred to these concerns, but the WD did address them if you check out Candle's recap.

    Character reworks:
    Spoiler:  Show
    Will there be other character reworks in the future? They are working on those, all they intend to say on that today.


    Arena mode:
    Spoiler:  Show
    Plan on Arena mode is still the same, they are keeping a patch window in case they need a hotfix on servers and the arena patch will be a longer certification process once they start on that, as soon as servers are to their satisfaction they will push the Arena patch.


    Permanent game modes:
    Spoiler:  Show
    Test Your Metal permanent? Same as they discussed with dance of death, the thought is they think one of the things that makes it cool is it is not permanent, doesn't mean it can't come back(or will) but they want surprises and moments where tyou are doing something new. They can't keep everything that is cool because it would split the playerbase too much.
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  4. #14
    Originally Posted by UbiInsulin Go to original post
    Permanent game modes:
    Spoiler:  Show
    Test Your Metal permanent? Same as they discussed with dance of death, the thought is they think one of the things that makes it cool is it is not permanent, doesn't mean it can't come back(or will) but they want surprises and moments where tyou are doing something new. They can't keep everything that is cool because it would split the playerbase too much.

    Darnit,why do I only see a typo when someone else quotes it? lol
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  5. #15
    Originally Posted by Waynedetta40k Go to original post
    This is hilarious. It sound like the community was asking for so much.
    All the community asked for in the first place, especially in the first month when 90% of avg players stopped playing, was a game thats not in Alpha or Beta state but a working game with only minor bugs and not gamebreaking one hit glitches, mass connection problems, no servers oh no i stop here the list would go on forever.

    Fact is, the game is -RELEASED- for one freakin year. they had time to develop and a freakin whole year on top of that. Its not much to ask for a polished game now isnt it?
    90 percent of the player base didn't drop. Maybe the PC player base. But the PC player base is non existent compared to console so PC player count isn't really a concern. And only a number of players even experienced these connectivity problems. I have played the game pretty on and off for the entire year and I've disconnected from probably less than 20 games. Ever. Regardless of what you want to believe, we were given a full 60 dollars game with clearly a metric **** ton of replay value. A full campaign that I actually really enjoyed. Multiplayer that has never really gotten stale to me. New content every week with big content every new season. 6 completely new characters. Cool emotes and effects. Seasonal events like the Halloween event or the winter event and the apollyon event which were not only fun, but changes up the game a little and gave awesome looking exclusive content. if this game was as bad as half of you people on the forum say, nobody would be playing it. But I play on PS4 and run into people over rep 100 every single day because this game is fun. And on a side note. The devs didn't even HAVE to give us dedicated servers. They did it because we asked for it and regardless of what you feel, the devs have given us almost everything we asked for and then some. So don't come at me with your nonsense propaganda about the player base. Don't tell me about how this game was launched in alpha or beta because it wasn't. This is the very first game of it's kind. It has to stumble in order to pick itself back up and improve. And nothing has been game breaking to me. The one hit warden thing was fixed almost immediately. Mass connection problems in for Honor is a myth. Just people who have ****ty internet. You can't play any game on the face of this Earth and not disconnect once in a while.

    And to address the beginning of your statement, we do ask a lot. The for Honor team isn't huge. There's new posts about **** we want made every single day. So to sit there literally complaining about **** while saying you're not asking for too much is nonsense. You paid 60 dollars. You got your campaign. You got your multiplayer. You got your new content and seasons and characters and gear. You've clearly been playing since launch over a year ago. You got more than your money's worth. Anything else is extra and you should be greatful that you have it instead of being bitter about imaginary problems in a video game lol.
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  6. #16
    Hormly's Avatar Senior Member
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    Vikings win because were awesome.

    Volcanoes are not high priority strategic positions.
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  7. #17
    Originally Posted by Hormly Go to original post
    Vikings win because were awesome.

    Volcanoes are not high priority strategic positions.
    100 percent accurate
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  8. #18
    Most of the playerbase is pretty terrible at this game, which is why Git Gud applies. They dont really have valid concerns usually which is why I wouldn't listen to them as a developer either. Though I suppose if you dont listen to all the bad players, you lose alot of the playerbase. hahaha.
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  9. #19
    Hormly's Avatar Senior Member
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    What exactly is so valuable in a volcano?

    Do the knights harvest it for its ash? its magma?

    is it secretly full of candy o.O
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  10. #20
    AkenoKobayashi's Avatar Senior Member
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    You are only awesome because you probably have more active and trained players in your faction, across all platforms. While we Samurai are down to a handful of Season 1 veterans, a few competent seasoned warriors, a lot of noobs who try to pull their weight or fail to apply assets correctly, and an excessive amount of inactive chaff.
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