You may not realise it but you are essentially asking for a new game because of the amount of work it involves from the devs to do your idea. Maybe try not to take automatic offense when you ask for people's thoughts? Some people will disagree with you, that's life.Originally Posted by CamoFlash7 Go to original post
Yeah, I read your OP thanks. You basically want a hub area ripped straight from a game like Destiny and a free roam open world map. Do you understand how much work would need to be put into making an open world map? If you knew anything about game development you'd know it's not as simple as just joining all the current battlefield maps together with some empty "roads" and calling it a day. You don't just suddenly convert a game with single, closed off maps into an open world game without impacting the graphical fidelity and increasing the processing workload thereby making the game run super sluggishly. They'd need to up the minimum and recommended specs and recertify the game and that's just for starters.
I brought up Monster Hunter World because of what you wrote about visiting a forge to manage your weapons and armour. You're essentially asking for elements from a completely different genre of game to be inserted into this one. It's like asking a first person PvP game like Overwatch to put work into including an open world map and a town hub area - they are 2 completely different genres requireing dedicated approaches to the game engine from the very begining.
As I said, nice idea but it's unrealistic to expect a Fighting Game/MOBA hybrid to suddenly put work into an open world and a hub area - two things which are associated with the MMO genre and will cost a lot of additional CPU/GPU processing. The devs made their game engine to handle fighting and closed off map based battlefields. They would need to create entirely new coding in order to expand their game engine's functions in order to accomodate a big free-roam world and a hub area with a forge - these are things that do not exist in their game world currently and their engine was never envisaged for that purpose because it's from a completely different genre.
That's why I said they're better off putting work into a For Honor 2 because that's how much work you'd be asking of them to recode their game engine to acomodate your idea. Understand that you're essentially asking for elements from a completely different type of game to be created and shoehorned into this one. It's nice to dream in theory but putting it into practice is something else entirely.
Totally disagree on that one.Originally Posted by CamoFlash7 Go to original post
There are a lot of animations in the game - primarily emotes - that I think are to slow animated or lasting to long (like combat emotes you could put between attacks but aren't fit in fluently, e.g. orochi's Twirl A Whirl; a different example is the shinobi's First Form).
Also it bothers me a lot - while I'm caught in an execution - that I can't see whats happening around me. I'm not able to see the direction of an incoming attack/gb. Executions exists in game for health gain and to prevent them to get rezzed. Certain executions in the game going on even if you already gain the health (so opponent counts as executed) speaking: "job done" ... but you just can't get out of it until 2-3+ seconds past! (and I think the main reason why it is how it is, is because health gain is linked to played animation time - don't like that concept)
So, to make the game "very immersive" those things needs to be fixed - for me.
Although I don't think it will happen, that is a good and viable name for the second game, if there ever would be one... the thing is, it would remove from 'For Honor' as a franchise then. Still, a good name.Originally Posted by Maximum_Playa25 Go to original post
You're talking about the length and speed of the emotes and executions, and how it impacts fighting. I'm talking about the quality of the animations (how fluid it is, does it make sense, etc.). Completely different things. Nice rant, however.Originally Posted by E1seNw0Lf Go to original post
I do agree with some of it, but some of the animations are lengthy for a reason. We don't want 'Super Sanic Fast' animations that you can't even see. I mean the devs put alot of work into those emotes and executions, I'm sure they'd want more screen time of them. And I'm not even talking about the executions and emotes, the idle animations, walking animations, running animations, etc. Those are all very well made and feel very natural. The executions, some of them are unrealistic (like ripping an arm off with a flail, or severing a head off with a shield), but there are some decent ones there too.
Alright. Here we go...Originally Posted by Vakris_One Go to original post
Fair and justifiable statement.Originally Posted by Vakris_One Go to original post
Ah.... there it is.Originally Posted by Vakris_One Go to original post
So, try not to take automatic offense? I've dealt with a good amount of offense from people on this forum (not this thread), not even counting real life. Have you ever heard of the saying 'Once bitten, twice shy'? That should explain my point, and if it doesn't, Google it.Originally Posted by Vakris_One Go to original post
Originally Posted by Vakris_One Go to original post
What...? Is that a compliment? I no longer have the ability to tell.Originally Posted by Vakris_One Go to original post
No. I don't want flying spaceships and mechanical supersuits laying around with a Knight, Samurai, or Viking trying to craft armour.Originally Posted by Vakris_One Go to original post
Yes.Originally Posted by Vakris_One Go to original post
That's a direct hit. I feel so hurt.Originally Posted by Vakris_One Go to original post
To make me feel better, do you have a game that you developed? If so, please show me, I'd like to see it.
Yes, I am no where near as close as good with game making as Ubisoft are, but what you are stating is a subliminal insult.
See?Originally Posted by Vakris_One Go to original post
I am aware of that. This is a proof of concept idea. This is also a very basic way to implement it. I'm suggesting an easy way out. You want them to make a full on open world map that isn't in the Campaign or Multiplayer? Then, of course it can't just be some 'roads'.Originally Posted by Vakris_One Go to original post
Nice 'grammatically correct' and 'highfalutin' words you have there. You writing a book? An essay? I think you'd be very good at those!Originally Posted by Vakris_One Go to original post
Anyway...
Again, yes, I am aware.
If developing a brand new open world map, then yes.Originally Posted by Vakris_One Go to original post
No.Originally Posted by Vakris_One Go to original post
Example: Warframe. Not a Free Roam Game.
Warframe (now): Still the same, but with an extra Free Roam element called 'Plains of Eidolon'.
Hold on a second...Originally Posted by Vakris_One Go to original post
There we go! Why didn't you just take that typing approach in the first place? I would have listened to you either way, but it would have been more pleasant to read.Originally Posted by Vakris_One Go to original post
Better late than never, I guess
Originally Posted by Vakris_One Go to original postValid point. As I stated, it has happened before, but completely valid statement right there.Originally Posted by Vakris_One Go to original post
But...
Originally Posted by Vakris_One Go to original postAs a matter of fact, yes. They MADE their game engine to do handle fighting and closed off map based battlefields.Originally Posted by Vakris_One Go to original post
But... there was Pre-Alpha footage of a Warden on a Horse in a massive, and I mean... MASSIVE, map. Maybe not Free Roam, but a close enough incentive was there. It didn't make it into the game, but it was there.
A solid finishing statement, and yes, you are right, but as a result...Originally Posted by Vakris_One Go to original post
You have crushed my dreams, but with elegance... lol.
I just hope For Honor takes the Warframe route and make a huge update that does something amazing.
*cough* Free Roam *cough*
If this is how you spend your free time....Originally Posted by CamoFlash7 Go to original post
Great idea. But it will not happen.
Unfortunately.
Yeah... I have not much of a social life. But in all fairness, I actually came up with the initial post of this thread while I was in college.Originally Posted by salekr Go to original post
And yeah... it's just an idea. Don't take it to heart lol.
R.I.P. CamoFlash7's hopes and dreams.
I think the idea is interesting, but I don't think it will work for this game, specifically because it is a PvP centered game. You mentioned Warframe's Plains of Eidolon, saying that it was a cool concept, but the issue is that Warframe is a different kind of game from For Honor. Warframe is a mix between a PvE and a dungeon crawler, because of it's randomly generated Tilesets. Its gameplay is based around max intensity speed and destruction, which allows for an open area game zone. For Honor, however, is based on 1v1 fighting mechanics, which is a gameplay style that doesn't mix well with free roam gameplay.
That's the thing, Warframe wasn't designed to be a Free Roam game, and now it has a mechanic in it. For Honor can do the same.Originally Posted by SA1MON_Majestic Go to original post
Yes it has 1v1 fighting mechanics, but you can still pull of 4v4's, and it's usual animations are really good, regardless of fighting. It would be immersive for an open world experience.
Again, just a suggestion.
That would be cool, but I think For Honor is more of a 'Post Launch Support' kind of game, I am unsure if there will be a sequel. I'd like to see one in the future perhaps though.Originally Posted by Soldier_of_Dawn Go to original post