Temporary in-game registry of last match's energy consumption
Here is a suggestion to deal with the cheating problem (or if the devs are correct in saying there is no significative cheating problem, with the misconception that many of us presumably have about it):
The game can make a temporary registry of our last opponents' energy consumption, one that is visible in-game and that contain data such as the cards played, the energy value of each, the time at which they were played, etc. That way, we can check out if it concides with the energy consumption we saw during a supicious match, helping us determine if there was cheating or not. Either:
a) it will coincide with what we saw and (togheter with videos/pictures) it will constitute evidence that there was cheating (if there was), or
b) it will not coincide and we will be able to identify that the registries of energy consumption on which the devs base their decisions are deficient, which in turn would be valuable data for them.
This way, if there are few or no cheaters, people like me that constantly complain about cheaters will be proven wrong and stop complaining and wasting time on making unhelpful reports. And if there are more than a few cheaters, the dev team will aknowledge the gravity of the problem and will have more data to try to address the problem in a more efficient way.
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