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  1. #1

    Unblockable Parry punish

    Quick idea, I think an unblockable attack that is parried should be the only parry that rewards with a grab. It seems pretty low risk to let an unblockable rip when at best you you get a light punish.
    side note: unless you're a Shaman or Nobushi who for whatever reason gets a respective top heavy or side dash heavy off a heavy parry.

    Discussions welcomed keep it civil.
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  2. #2
    Originally Posted by Dynamicpunch Go to original post
    Quick idea, I think an unblockable attack that is parried should be the only parry that rewards with a grab. It seems pretty low risk to let an unblockable rip when at best you you get a light punish.
    side note: unless you're a Shaman or Nobushi who for whatever reason gets a respective top heavy or side dash heavy off a heavy parry.

    Discussions welcomed keep it civil.
    But... UNblockable.



    Adjective
    (not comparable)

    Not blockable; that cannot be blocked.
    Origin
    un- +‎ blockable
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  3. #3
    Originally Posted by RoosterIlluzion Go to original post
    But... UNblockable.



    Adjective
    (not comparable)

    Not blockable; that cannot be blocked.
    Origin
    un- +‎ blockable
    I'm note sure what the intentions of your message is supposed to be. Are you implying the word unblockable doesn't make sense? If so let me just point out that it is a common term used in fighting games and most people understand what it means. Your comment also isn't adding to the conversation either.

    Side note: I meant Aramusha not Shaman lol
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  4. #4
    Originally Posted by Dynamicpunch Go to original post
    I'm note sure what the intentions of your message is supposed to be. Are you implying the word unblockable doesn't make sense? If so let me just point out that it is a common term used in fighting games and most people understand what it means. Your comment also isn't adding to the conversation either.

    Side note: I meant Aramusha not Shaman lol
    Unblockables shouldn't be parried at all. Realistically, a parry is a block with a counterattack, in almost one motion. Essentially you're still stopping your opponents attack before you counter, which for all intents & purposes, IS a block. Since the attack is an overpowering strike and is actually unblockable, why should a parry be possible?

    I understand the game is very fantastical, but there is a bit of realism with the parry, and therefore I could argue against other moves that aren't very real, and stupidly ***-backwards. The Raider's charge for instance. If I'm jumping and using an overhead heavy, I think REALISTICALLY, my blade would stop him cold, yet his charge is uninterruptable & he rushes me and throws me down. Free hit.
    I can't simply block an unblockable strike, but can use basically the same technique to parry his attack?? It's a little contrived.

    All unblockables should have to be dodged, and therefore should have no tracking as well.
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  5. #5
    Originally Posted by RoosterIlluzion Go to original post
    Unblockables shouldn't be parried at all. Realistically, a parry is a block with a counterattack, in almost one motion. Essentially you're still stopping your opponents attack before you counter, which for all intents & purposes, IS a block. Since the attack is an overpowering strike and is actually unblockable, why should a parry be possible?

    I understand the game is very fantastical, but there is a bit of realism with the parry, and therefore I could argue against other moves that aren't very real, and stupidly ***-backwards. The Raider's charge for instance. If I'm jumping and using an overhead heavy, I think REALISTICALLY, my blade would stop him cold, yet his charge is uninterruptable & he rushes me and throws me down. Free hit.
    I can't simply block an unblockable strike, but can use basically the same technique to parry his attack?? It's a little contrived.

    All unblockables should have to be dodged, and therefore should have no tracking as well.
    There is absolutely nothing realistic about the parry mechanic. You've got people like centurion stopping a fully weighted swing from someone as girthy as a raider with his dang gauntlet and his arm is fine. no. nu uh. That's not how that works at all.
    every parry in this game is literally meeting the attack at full force. Which is not only not how you parry. But it would severely damage whatever you did that with. and at the same moment being able to use enough force to shove them back. also no.

    IRL there are two "parries" one is similar to deflect. where you let the motion and force of the other persons swing along your weapon and you merely move your weapon in a way to guide the attack away from you. Or if you have a cross guard or something similar to that on your weapon you can do some various angles depending on the attack use on you to manipulate the weapon or your attacker.

    Either way. The only "accurate" kind of parry in this game is when a shield hero does it. as they have the ability to withstand the force of the blow. But if a shield person were looking to take an advantage of an opponent attacking they probably wouldn't do what's done in for honor. they'ed likely block and then stab in a join part of the opponents armor. or if the person was close enough just block and then bash with the shield. There is very little reason for the shield user to shove the weapon away after a block or even meeting the blow as it exposes the person which defeats the purpose of the shield to begin with.

    To the OP a grab would be OP. and is why parrying was strong to begin with.
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  6. #6
    Originally Posted by Knight_Raime Go to original post
    There is absolutely nothing realistic about the parry mechanic. You've got people like centurion stopping a fully weighted swing from someone as girthy as a raider with his dang gauntlet and his arm is fine. no. nu uh. That's not how that works at all.
    every parry in this game is literally meeting the attack at full force. Which is not only not how you parry. But it would severely damage whatever you did that with. and at the same moment being able to use enough force to shove them back. also no.

    IRL there are two "parries" one is similar to deflect. where you let the motion and force of the other persons swing along your weapon and you merely move your weapon in a way to guide the attack away from you. Or if you have a cross guard or something similar to that on your weapon you can do some various angles depending on the attack use on you to manipulate the weapon or your attacker.

    Either way. The only "accurate" kind of parry in this game is when a shield hero does it. as they have the ability to withstand the force of the blow. But if a shield person were looking to take an advantage of an opponent attacking they probably wouldn't do what's done in for honor. they'ed likely block and then stab in a join part of the opponents armor. or if the person was close enough just block and then bash with the shield. There is very little reason for the shield user to shove the weapon away after a block or even meeting the blow as it exposes the person which defeats the purpose of the shield to begin with.

    To the OP a grab would be OP. and is why parrying was strong to begin with.
    Whoa, yeah. No, don't get me wrong, I meant that parrying is a real thing, and obviously in the game, but they're not realistic in the game for every character match-up, obviously. But my argument was that if blocking doesn't work against an "unblockable," a parry shouldn't work either.
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  7. #7
    Originally Posted by RoosterIlluzion Go to original post
    Whoa, yeah. No, don't get me wrong, I meant that parrying is a real thing, and obviously in the game, but they're not realistic in the game for every character match-up, obviously. But my argument was that if blocking doesn't work against an "unblockable," a parry shouldn't work either.
    If we forced people to dodge unblockables on principal it would only further push heros that have good dodge responses to being stronger than they already are. and make heros with poor dodge recoveries or just no viable follow ups to dodging something even worse. not to mention in some cases your basically asking the person to just accept taking damage. because they can't parry it. but if they dodge the person can potentially soft feint into a GB.

    Unblockables exist to force a reaction that if the person using the unblockable is good enough will be able to respond to and punish them for making the wrong choice. we don't need to make unblockables even better by removing the ability to parry them. Especially when so many people take issues with unblockables as is.
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  8. #8
    Originally Posted by Dynamicpunch Go to original post
    Quick idea, I think an unblockable attack that is parried should be the only parry that rewards with a grab. It seems pretty low risk to let an unblockable rip when at best you you get a light punish.
    side note: unless you're a Shaman or Nobushi who for whatever reason gets a respective top heavy or side dash heavy off a heavy parry.

    Discussions welcomed keep it civil.
    Dude. For 1 y people have tryed to get parry to nut go into a 100 gb. And now you come with this quick idea? No. Learn to deal with unblockables and stop asking for charity. Uou should struggle to win a match. Not waiting AGAIN for confirmed gb to win. Especially since chars like highlander revolves around unblockables.
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  9. #9
    Originally Posted by Knight_Raime Go to original post
    If we forced people to dodge unblockables on principal it would only further push heros that have good dodge responses to being stronger than they already are. and make heros with poor dodge recoveries or just no viable follow ups to dodging something even worse. not to mention in some cases your basically asking the person to just accept taking damage. because they can't parry it. but if they dodge the person can potentially soft feint into a GB.

    Unblockables exist to force a reaction that if the person using the unblockable is good enough will be able to respond to and punish them for making the wrong choice. we don't need to make unblockables even better by removing the ability to parry them. Especially when so many people take issues with unblockables as is.
    Against an unblockable you have 2 options. Dodge or parry. There s nothing to punish here on either choice. Further more it used to be getting punisher, but no kore. Quick question. I remember that gb is not confirmed if parried. Bit is gb confirmed on dodge?
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  10. #10
    Originally Posted by Gemoroda Go to original post
    Against an unblockable you have 2 options. Dodge or parry. There s nothing to punish here on either choice. Further more it used to be getting punisher, but no kore. Quick question. I remember that gb is not confirmed if parried. Bit is gb confirmed on dodge?
    yes if you force someone to dodge and GB them you get it for free.
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