I really feel like the punish widow after a parry should be based on the speed of the parried attack, not on if it is considered heavy or light.
There are several attacks that are marked as heavy, but regarding speed they are faster than some lights. Take a warden zone for example. Or Berserker, Orochi, PK, new Kensei zone. These are just as fast or even faster than light attacks. All are fast and quite difficult to parry yet the reward for parrying is the same as if you parry the Shugoki charged heavy.
I wouldn't want to have defensive meta back either. It's just that some of these moves are really easy way to get damage. Most people are barely able to block them. You throw these moves and you risk almost nothing. You don't even have to thing too much if it is the right time to use them. They hit so quickly that they beat almost anything. Even if you get parried, you get hit once by a light attack and that's it.Originally Posted by Devils-_-legacy Go to original post
I have never actually heard anyone say anything about it.Originally Posted by TopLightGod Go to original post
Anyway, now it became much more apparnet, because in the past year, the standard reward for parrying anything was a Guardbreak.
The standard for a parry used to be a gb from that you could get a heavy or a instant kill from ledge or enviroment like spikes. this idea imo would make a parry more rewarding then attacking again I'll maybe agree about some zones like pks but I thought that was a light but not the bit about beserker I can't think of one his heavy's the fast other then his infinite combo and there not that hard to block or parry
I was talking about Berserker's zone, which 500ms. His infinite combo heavies are fine.Originally Posted by Devils-_-legacy Go to original post
Well, this is not the only thing that bothers me on the new system. I think the reward for parrying some attacks is not enough, but on the other hand I think some parries give you greater reward than they deserve. Some light attacks are so slow and telegraphed that I believe the reward should be smaller. Take Orochi or Highlander side light for example. 600 ms, easy to read and they have to commit. Highlander's second light is even longer at 700ms. Then take Centurion heavy. 600 ms opener and 500 ms second heavy. They can execute, but it can be feinted completely or soft-feinted into GB. You can't safely go for a parry because you risk getting GBd if they feint. Yet the reward for defending the slower attack is higher.Originally Posted by BOKA-DO-LEEXO Go to original post
Another example are the side dodge attacks. Take Berserker, Nobushi and PK for example. Berserker side dodge attack - 600 ms, light, 17 dmg. Nobushi - 600 ms, heavy, 25 dmg. PK - 500 ms, heavy, 15 dmg + guaranteed 16 dmg bleed. Berserker has slowest attack that does the least damage, but if it gets parried, the punishment is worse than for the other two. Same punishment is for parrying Orochi dodge light, which is 600ms, but at least does 25 dmg (still, it's the same speed and damage as Nobushi's HEAVY dodge attack). PK on the other hand has the fastest most damaging move out of these four, yet the reward for parry is not that good.
These are just a few examples.
My suggestion:
If an attack is 500 ms or less, the reward window for parrying is 900 ms, the same you now get for parrying a light. If the attack speed 600ms or more, make the reward window 600 ms, same as parrying a heavy gives you now. Originally I though 600 ms or less should give you the long window, but that would be basically buffing the defense playstyle. 600 ms would include all the attacks it includes now and some more too.
If it is for 500 ms or less, it would cover all the problematic heavies (mainly zones), but it would make some slow lights easier to use (e.g. the Orochi and HL lights, which I mentioned earlier), since they would would be included in the less severe parry punish group.
Here are some examples of the changes this would mean:
500ms or faster Heavy attacks which would get long punish window (not a complete list):
- PK zone
- Orochi zone
- Warden zone
- Aramusha zone - first hit
- Shaman dodge heavy
- PK dodge heavy
- Centurion second non-charged heavy (non-charged opener would stay unchanged)
600 ms or slower lights that would be moved from long punish window to short punish window (again, not complete list):
- All orochi lights except top opener
- Berserker dodge lights
- Highlander lights in defensive stance
- Nobushi lights except side opener
- Valkyrie light side finishers
- Raider basic lights (not dodge light)
- Gladiator non-first lights
- Lawbringer side opener
As you can see this would not be a general buff to the defensive play. While this would make some safe moves a bit riskier to use, it would also lower the risk of other moves, that are almost never used, because the reward is usually not worth the risk.
Edit:
Additional thought on the Berserker zone. This one is a bit specific. The first hit is 500ms, the next three hits are 200ms each. But if you block the first hit, it is usually pretty easy to parry the last hit. Which basically gives you 1100ms total. Since the last hit is 200 ms long, the suggested parry change means you get the long punish window if you parry it. However, the Zerker zone does 30 damage while the others do 20, so I think it is fine to keep the long punish window for parrying the last hit of Zerker zone.